233 cards found.

Stalwart Shield-Bearers

Creature Human Soldier   {1}{W} (2)

Defender
Other creatures you control with defender get +0/+2.
"Hold fast the line! Either we stop them here or we wake up in their guts!"
—Tala Vertan, Makindi shieldmate

Illus. Austin Hsu


Color Identity: W,White
Printings:
Rise of the Eldrazi (Common)

Foreign Names:

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Stomper Cub

Creature Beast   5 / 3   {3}{G}{G} (5)

Trample
"This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice."
—Samila, Murasa Expeditionary House



Color Identity: G,Green
Printings:
Rise of the Eldrazi (Common)

Foreign Names:

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Student of Warfare

Creature Human Knight   1 / 1   {W} (1)

Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike



Color Identity: W,White
Printings:
Rise of the Eldrazi (Rare)

Foreign Names:

Formats:

Suffer the Past

Instant {X}{B} (1)

Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one.



Color Identity: B,Black
Printings:
Rise of the Eldrazi (Uncommon)

Foreign Names:

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Surrakar Spellblade

Creature Surrakar   2 / 1   {1}{U}{U} (3)

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.



Color Identity: U,Blue
Printings:
Rise of the Eldrazi (Rare)

Foreign Names:

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Surreal Memoir

Sorcery {3}{R} (4)

Return an instant card at random from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)



Color Identity: R,Red
Printings:
Rise of the Eldrazi (Uncommon)

Foreign Names:

Formats:

Survival Cache

Sorcery {2}{W} (3)

You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illus. Scott Chou


Color Identity: W,White
Printings:
Rise of the Eldrazi (Uncommon)

Foreign Names:

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Swamp

Basic Land Swamp   (0)

({t}: Add {B}.)



Color Identity: Black
Printings:
Rise of the Eldrazi (Common)
Rise of the Eldrazi (Common)
Rise of the Eldrazi (Common)
Rise of the Eldrazi (Common)

Foreign Names:
Japanese
Korean

Formats:

Tajuru Preserver

Creature Elf Shaman   2 / 1   {1}{G} (2)

Spells and abilities your opponents control can't cause you to sacrifice permanents.
"No more blood shall be spilled to satisfy another's deluded lust for power."

Illus. rk post


Color Identity: G,Green
Printings:
Rise of the Eldrazi (Rare)

Foreign Names:

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Thought Gorger

Creature Horror   2 / 2   {2}{B}{B} (4)

Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.



Color Identity: B,Black
Printings:
Rise of the Eldrazi (Rare)

Foreign Names:

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Time of Heroes

Enchantment {1}{W} (2)

Each creature you control with a level counter on it gets +2/+2.
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.



Color Identity: W,White
Printings:
Rise of the Eldrazi (Uncommon)

Foreign Names:

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Totem-Guide Hartebeest

Creature Antelope   2 / 5   {4}{W} (5)

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.

Illus. John Avon


Color Identity: W,White
Printings:
Rise of the Eldrazi (Common)

Foreign Names:

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Training Grounds

Enchantment {U} (1)

Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Under the master's eye, skills are honed sharper and spells cut deeper.



Color Identity: U,Blue
Printings:
Rise of the Eldrazi (Rare)

Foreign Names:

Formats:

Traitorous Instinct

Sorcery {3}{R} (4)

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
The horror lurched about like a puppet from a madman's nightmare, squeezing the life from its own kind.

Illus. Scott Chou


Color Identity: R,Red
Printings:
Rise of the Eldrazi (Uncommon)

Foreign Names:

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Transcendent Master

Creature Human Cleric Avatar   3 / 3   {1}{W}{W} (3)

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink, indestructible



Color Identity: W,White
Printings:
Rise of the Eldrazi (Mythic)

Foreign Names:

Formats:

Tuktuk the Explorer

Legendary Creature Goblin   1 / 1   {2}{R} (3)

Haste
When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.



Color Identity: R,Red

Ulamog's Crusher

Creature Eldrazi   8 / 8   {8} (8)

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each combat if able.
"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."
—Nirthu, lone missionary



Color Identity:
Printings:
Rise of the Eldrazi (Common)

Foreign Names:

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Ulamog, the Infinite Gyre

Legendary Creature Eldrazi   10 / 10   {11} (11)

When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.



Color Identity:

Umbra Mystic

Creature Human Wizard   2 / 2   {2}{W} (3)

Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
"I have found the courage to face death—twice, if I must."



Color Identity: W,White
Printings:
Rise of the Eldrazi (Rare)

Foreign Names:

Formats:

Unified Will

Instant {1}{U} (2)

Counter target spell if you control more creatures than that spell's controller.
"We're glad to be of service—to be an audience to your failure."
—Maizah Shere, Tazeem lullmage



Color Identity: U,Blue
Printings:
Rise of the Eldrazi (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

233 cards found.