254 cards found.

Azorius Justiciar

Creature Human Wizard   2 / 2   {2}{W}{W} (4)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
"Your potential to commit a crime warrants further investigation."

Illus. Chris Rahn


Color Identity: W,White
Printings:
Return to Ravnica (Uncommon)

Foreign Names:

Formats:

Azorius Keyrune

Artifact {3} (3)

{t}: Add {W} or {U}.
{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
"The higher the mind soars, the greater its understanding of the law."
—Isperia



Color Identity: White,Blue

Batterhorn

Creature Beast   4 / 3   {4}{R} (5)

When Batterhorn enters the battlefield, you may destroy target artifact.
Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability.



Color Identity: R,Red
Printings:
Return to Ravnica (Common)

Foreign Names:

Formats:

Bazaar Krovod

Creature Beast   2 / 5   {4}{W} (5)

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.



Color Identity: W,White
Printings:
Return to Ravnica (Uncommon)

Foreign Names:

Formats:

Bellows Lizard

Creature Lizard   1 / 1   {R} (1)

{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
As the price of wood and coal rose, smiths found creative ways to keep their forges burning.

Illus. Jack Wang


Color Identity: R,Red
Printings:
Return to Ravnica (Common)

Foreign Names:

Formats:

Blistercoil Weird

Creature Weird   1 / 1   {U/R} (1)

Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
Azorius lawmages would like to outlaw the creation of weirds, but first they'd have to settle their long-standing debate on how to classify them.

Illus. Dan Scott


Color Identity: R,U,Red,Blue
Printings:
Return to Ravnica (Uncommon)

Foreign Names:

Formats:

Blood Crypt

Land Swamp Mountain   (0)

({t}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Where the dead serve as diversion, decor, and dessert.



Color Identity: Black,Red
Printings:
Return to Ravnica (Rare)

Foreign Names:

Formats:

Bloodfray Giant

Creature Giant   4 / 3   {2}{R}{R} (4)

Trample
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
The star performer of the Juri Revue, his shows have fans and blood spilling into the street.



Color Identity: R,Red
Printings:
Return to Ravnica (Uncommon)

Foreign Names:

Formats:

Blustersquall

Instant {U} (1)

Tap target creature you don't control.
Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Weather is more predictable than the Izzet.



Color Identity: U,Blue
Printings:
Return to Ravnica (Uncommon)

Foreign Names:

Formats:

Brushstrider

Creature Beast   3 / 1   {1}{G} (2)

Vigilance
Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.



Color Identity: G,Green
Printings:
Return to Ravnica (Uncommon)

Foreign Names:

Formats:

Call of the Conclave

Sorcery {G}{W} (2)

Create a 3/3 green Centaur creature token.
Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.



Color Identity: G,W,Green,White
Printings:
Return to Ravnica (Uncommon)

Foreign Names:

Formats:


Carnival Hellsteed

Creature Nightmare Horse   5 / 4   {4}{B}{R} (6)

First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Its favorite treats are candied hands and sweet hearts.



Color Identity: B,R,Black,Red

Catacomb Slug

Creature Slug   2 / 6   {4}{B} (5)

"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one."
—Pel Javya, Wojek investigator

Illus. Nils Hamm


Color Identity: B,Black
Printings:
Return to Ravnica (Common)

Foreign Names:

Formats:

Centaur Healer

Creature Centaur Cleric   3 / 3   {1}{G}{W} (3)

When Centaur Healer enters the battlefield, you gain 3 life.
Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.

Illus. Mark Zug


Color Identity: G,W,Green,White
Printings:
Return to Ravnica (Common)

Foreign Names:

Formats:

Centaur's Herald

Creature Elf Scout   {G} (1)

{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them.



Color Identity: G,Green
Printings:
Return to Ravnica (Common)

Foreign Names:

Formats:

Chaos Imps

Creature Imp   6 / 5   {4}{R}{R} (6)

Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.



Color Identity: R,Red
Printings:
Return to Ravnica (Rare)

Foreign Names:

Formats:

Chemister's Trick

Instant {U}{R} (2)

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")



Color Identity: R,U,Blue,Red
Printings:
Return to Ravnica (Common)

Foreign Names:

Formats:

Chorus of Might

Instant {3}{G} (4)

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
"In each of us is the strength of all of us."
—Trostani



Color Identity: G,Green
Printings:
Return to Ravnica (Common)

Foreign Names:

Formats:

Chromatic Lantern

Artifact {3} (3)

Lands you control have "{t}: Add one mana of any color."
{t}: Add one mana of any color.
Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.

Illus. Jung Park


Color Identity:

No results found.
Bummer

254 cards found.