286 cards found.

River Kelpie

Creature Beast   3 / 3   {3}{U}{U} (5)

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: U,Blue
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

River's Grasp

Sorcery {3}{U/B} (4)

If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)



Color Identity: B,U,Blue,Black
Printings:
Shadowmoor (Uncommon)

Foreign Names:

Formats:

Rosheen Meanderer

Legendary Creature Giant Shaman   4 / 4   {3}{R/G} (4)

{t}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.



Color Identity: G,R,Red,Green

Roughshod Mentor

Creature Giant Warrior   5 / 4   {5}{G} (6)

Green creatures you control have trample.
He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.



Color Identity: G,Green
Printings:
Shadowmoor (Uncommon)

Foreign Names:

Formats:

Rune-Cervin Rider

Creature Elf Knight   2 / 2   {3}{W} (4)

Flying
{G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn.
Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.

Illus. Dan Scott


Color Identity: W,White,Green
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Runed Halo

Enchantment {W}{W} (2)

As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)



Color Identity: W,White
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

Runes of the Deus

Enchantment Aura   {4}{R/G} (5)

Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.



Color Identity: G,R,Red,Green
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Rustrazor Butcher

Creature Goblin Warrior   1 / 2   {1}{R} (2)

First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
A Bloodwort's blade is salted with blood and peppered with rust, seasoning and slaughtering in a single swipe.



Color Identity: R,Red
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Safehold Duo

Creature Elf Warrior Shaman   2 / 4   {3}{G/W} (4)

Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.

Illus. Izzy


Color Identity: G,W,White,Green
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Safehold Elite

Creature Elf Scout   2 / 2   {1}{G/W} (2)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
"I refuse to die—not at the hands of one such as you."



Color Identity: G,W,White,Green
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Safehold Sentry

Creature Elf Warrior   2 / 2   {1}{W} (2)

{2}{W}, {q}: Safehold Sentry gets +0/+2 until end of turn. ({q} is the untap symbol.)
"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."



Color Identity: W,White
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Safewright Quest

Sorcery {G/W} (1)

Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.

Illus. Dan Scott


Color Identity: G,W,White,Green
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Sapseep Forest

Land Forest   (0)

({t}: Add {G}.)
Sapseep Forest enters the battlefield tapped.
{G}, {t}: You gain 1 life. Activate this ability only if you control two or more green permanents.



Color Identity: Green

Savor the Moment

Sorcery {1}{U}{U} (3)

Take an extra turn after this one. Skip the untap step of that turn.
The merrow took a moment for herself. She never gave it back.



Color Identity: U,Blue
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

Scar

Instant {B/R} (1)

Put a -1/-1 counter on target creature.
"What is a scar? A sign of courage in the face of danger? A mere trick of flesh? Or a constant reminder of agonizing pain, and the follies of war."
—Illulia of Nighthearth



Color Identity: B,R,Red,Black
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Scarscale Ritual

Sorcery {1}{U/B} (2)

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Draw two cards.
Some words are too important to trust to something as fragile as memory.



Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Scrapbasket

Artifact Creature Scarecrow   3 / 2   {4} (4)

{1}: Scrapbasket becomes all colors until end of turn.
Once a tool of kithkin farmers, scarecrows of all shapes now skitter and lurch across Shadowmoor, animated by residual rustic magics.



Color Identity:
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Scuttlemutt

Artifact Creature Scarecrow   2 / 2   {3} (3)

{t}: Add one mana of any color.
{t}: Target creature becomes the color or colors of your choice until end of turn.
Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.



Color Identity:
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Scuzzback Marauders

Creature Goblin Warrior   5 / 2   {4}{R/G} (5)

Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: G,R,Red,Green
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Scuzzback Scrapper

Creature Goblin Warrior   1 / 1   {R/G} (1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.



Color Identity: G,R,Red,Green
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

No results found.
Bummer

286 cards found.