286 cards found.

Twilight Shepherd

Creature Angel   5 / 5   {3}{W}{W}{W} (6)

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Illus. Jason Chan


Color Identity: W,White

Tyrannize

Sorcery {3}{B/R}{B/R} (5)

Target player discards their hand unless they pay 7 life.
"I can stab you where it hurts, or where you will feel absolutely nothing."
—Illulia of Nighthearth

Illus. Mark Tedin


Color Identity: B,R,Red,Black
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

Umbral Mantle

Artifact Equipment   {3} (3)

Equipped creature has "{3}, {q}: This creature gets +2/+2 until end of turn." ({q} is the untap symbol.)
Equip {0}
It harnesses the power of night in a land where daylight fears to show itself.



Color Identity:
Printings:
Shadowmoor (Uncommon)

Foreign Names:

Formats:

Valleymaker

Creature Giant Shaman   5 / 5   {5}{R/G} (6)

{t}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{t}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G}.
Their home uprooted by a giant, the gang of boggarts mourned their old stomping ground.



Color Identity: G,R,Green,Red
Printings:
Shadowmoor (Rare)

Foreign Names:

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Vexing Shusher

Creature Goblin Shaman   2 / 2   {R/G}{R/G} (2)

This spell can't be countered.
{R/G}: Target spell can't be countered.
The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh."



Color Identity: G,R,Red,Green

Viridescent Wisps

Instant {G} (1)

Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
In the wisps that night, the once timid boggart saw all the terrible, bloody things he was capable of. And it was glorious.

Illus. Jim Nelson


Color Identity: G,Green
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Wanderbrine Rootcutters

Creature Merfolk Rogue   3 / 3   {2}{U/B}{U/B} (4)

Wanderbrine Rootcutters can't be blocked by green creatures.
Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.

Illus. Chippy


Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Wasp Lancer

Creature Faerie Soldier   3 / 2   {U/B}{U/B}{U/B} (3)

Flying
"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
—Awylla, elvish safewright



Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Uncommon)

Foreign Names:

Formats:

Watchwing Scarecrow

Artifact Creature Scarecrow   2 / 4   {4} (4)

Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
The wings are held in place by wicker rods. The rods are held in place by pure faith.



Color Identity:
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Wheel of Sun and Moon

Enchantment Aura   {G/W}{G/W} (2)

Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Every life ends, but life itself never does.



Color Identity: G,W,White,Green
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

Whimwader

Creature Elemental   6 / 4   {4}{U} (5)

Whimwader can't attack unless defending player controls a blue permanent.
"Thought? Deceit? Progress? Now you're just making it hungry."
—Abral, kithkin alchemist



Color Identity: U,Blue
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Wicker Warcrawler

Artifact Creature Scarecrow   6 / 6   {5} (5)

Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
It's the twisted creation of a kithkin diviner who dreamed of very large crows.



Color Identity:
Printings:
Shadowmoor (Uncommon)

Foreign Names:

Formats:

Wild Swing

Sorcery {3}{R} (4)

Choose three target nonenchantment permanents. Destroy one of them at random.
Though the shaman rarely got what she wanted, she was never disappointed in the result.



Color Identity: R,Red
Printings:
Shadowmoor (Uncommon)

Foreign Names:

Formats:

Wildslayer Elves

Creature Elf Warrior   3 / 3   {3}{G} (4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.



Color Identity: G,Green
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Wilt-Leaf Cavaliers

Creature Elf Knight   3 / 4   {G/W}{G/W}{G/W} (3)

Vigilance
Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.



Color Identity: G,W,White,Green

Wilt-Leaf Liege

Creature Elf Knight   4 / 4   {1}{G/W}{G/W}{G/W} (4)

Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

Illus. Jason Chan


Color Identity: G,W,White,Green

Windbrisk Raptor

Creature Bird   5 / 7   {5}{W}{W} (7)

Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.



Color Identity: W,White
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

Wingrattle Scarecrow

Artifact Creature Scarecrow   2 / 2   {3} (3)

Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity:
Printings:
Shadowmoor (Common)

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Formats:

Witherscale Wurm

Creature Wurm   9 / 9   {4}{G}{G} (6)

Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.



Color Identity: G,Green
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

Woeleecher

Creature Elemental   3 / 5   {5}{W} (6)

{W}, {t}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.

Illus. Izzy


Color Identity: W,White
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

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Bummer

286 cards found.