286 cards found.

Heap Doll

Artifact Creature Scarecrow   1 / 1   {1} (1)

Sacrifice Heap Doll: Exile target card from a graveyard.
"I know one night it won't come back. Then I'll know it's truly done its job."
—Braenna, cobblesmith

Illus. John Avon


Color Identity:
Printings:
Shadowmoor (Uncommon)

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Heartmender

Creature Elemental   2 / 2   {2}{G/W}{G/W} (4)

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: G,W,White,Green
Printings:
Shadowmoor (Rare)

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Helm of the Ghastlord

Enchantment Aura   {3}{U/B} (4)

Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."



Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Common)

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Hollowborn Barghest

Creature Demon Dog   7 / 6   {5}{B}{B} (7)

At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
It leaves a trail of crumpled trees and dashed dreams.



Color Identity: B,Black
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

Hollowsage

Creature Merfolk Wizard   2 / 2   {3}{B} (4)

Whenever Hollowsage becomes untapped, you may have target player discard a card.
Dreams of dark nights to come are said to stir in the minds of scheming hollowsages.



Color Identity: B,Black
Printings:
Shadowmoor (Uncommon)

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Formats:

Horde of Boggarts

Creature Goblin   * / *   {3}{R} (4)

Menace (This creature can't be blocked except by two or more creatures.)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Strategies don't come easily to the boggarts' feral minds, but full-on assault hasn't failed them yet.



Color Identity: R,Red
Printings:
Shadowmoor (Uncommon)

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Howl of the Night Pack

Sorcery {6}{G} (7)

Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.



Color Identity: G,Green

Hungry Spriggan

Creature Goblin Warrior   1 / 1   {2}{G} (3)

Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.



Color Identity: G,Green
Printings:
Shadowmoor (Common)

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Formats:

Illuminated Folio

Artifact {5} (5)

{1}, {t}, Reveal two cards from your hand that share a color: Draw a card.
Most such relics remain clasped shut for fear of what ominous truths might be carved into the diptych inside.



Color Identity:
Printings:
Shadowmoor (Uncommon)

Foreign Names:

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Impromptu Raid

Enchantment {3}{R/G} (4)

{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
For the Scuzzback gang, it's always "raid o'clock."



Color Identity: G,R,Red,Green
Printings:
Shadowmoor (Rare)

Foreign Names:

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Incremental Blight

Sorcery {3}{B}{B} (5)

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Shadowmoor's main crops are rot, slime, and despair.



Color Identity: B,Black

Inescapable Brute

Creature Giant Warrior   3 / 3   {5}{R} (6)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
If you think you made it past him alive, he's just teasing you.

Illus. Nils Hamm


Color Identity: R,Red
Printings:
Shadowmoor (Common)

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Inkfathom Infiltrator

Creature Merfolk Rogue   2 / 1   {U/B}{U/B} (2)

Inkfathom Infiltrator can't block and can't be blocked.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.



Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Uncommon)

Foreign Names:

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Inkfathom Witch

Creature Merfolk Wizard   1 / 1   {1}{U/B} (2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.



Color Identity: B,U,Blue,Black
Printings:
Shadowmoor (Uncommon)

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Inquisitor's Snare

Instant {1}{W} (2)

Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Driven by their paranoia, kithkin inflict on their foes all the agonies they believe would have been inflicted on them.



Color Identity: W,White
Printings:
Shadowmoor (Common)

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Intimidator Initiate

Creature Goblin Shaman   1 / 1   {R} (1)

Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
Don't stand in his way, for his way is full of pointy things and fire.



Color Identity: R,Red
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Island

Basic Land Island   (0)

({t}: Add {U}.)



Color Identity: Blue
Printings:
Shadowmoor (Common)
Shadowmoor (Common)
Shadowmoor (Common)
Shadowmoor (Common)

Foreign Names:
Japanese
Korean

Formats:

Isleback Spawn

Creature Kraken   4 / 8   {5}{U}{U} (7)

Shroud (This creature can't be the target of spells or abilities.)
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
The more deadly the lake monster, the shorter the tale.

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Shadowmoor (Rare)

Foreign Names:

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Jaws of Stone

Sorcery {5}{R} (6)

Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
When giants find their mountain homes infested, they have a whole range of solutions.



Color Identity: R,Red
Printings:
Shadowmoor (Uncommon)

Foreign Names:

Formats:

Juvenile Gloomwidow

Creature Spider   1 / 3   {G}{G} (2)

Reach (This creature can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Gloomwidow venom is particularly virulent during the spider's first years, when it does most of its hunting near the forest floor.



Color Identity: G,Green
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

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Bummer

286 cards found.