286 cards found.

Kinscaer Harpoonist

Creature Kithkin Soldier   2 / 2   {3}{U} (4)

Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.



Color Identity: U,Blue
Printings:
Shadowmoor (Common)

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Formats:

Kitchen Finks

Creature Ouphe   3 / 2   {1}{G/W}{G/W} (3)

When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Accept one favor from an ouphe, and you're doomed to accept another.

Illus. Kev Walker


Color Identity: G,W,White,Green

Kithkin Rabble

Creature Kithkin   * / *   {3}{W} (4)

Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.



Color Identity: W,White
Printings:
Shadowmoor (Uncommon)

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Kithkin Shielddare

Creature Kithkin Soldier   1 / 1   {1}{W} (2)

{W}, {t}: Target blocking creature gets +2/+2 until end of turn.
The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.



Color Identity: W,White
Printings:
Shadowmoor (Common)

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Knacksaw Clique

Creature Faerie Rogue   1 / 4   {3}{U} (4)

Flying
{1}{U}, {q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({q} is the untap symbol.)
Most of the Knacksaw clique's skills were hewn from the minds of others.



Color Identity: U,Blue
Printings:
Shadowmoor (Rare)

Foreign Names:

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Knollspine Dragon

Creature Dragon   7 / 5   {5}{R}{R} (7)

Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
It woke to find a vast world in need of a master.



Color Identity: R,Red
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

Knollspine Invocation

Enchantment {1}{R}{R} (3)

{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to any target.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.



Color Identity: R,Red
Printings:
Shadowmoor (Rare)

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Kulrath Knight

Creature Elemental Knight   3 / 3   {3}{B/R}{B/R} (5)

Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.

Illus. Daarken


Color Identity: B,R,Red,Black
Printings:
Shadowmoor (Uncommon)

Foreign Names:

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Last Breath

Instant {1}{W} (2)

Exile target creature with power 2 or less. Its controller gains 4 life.
"Tsk. You'd think those nasty merrows would know how to hold their breath."
—Olka, mistmeadow witch



Color Identity: W,White
Printings:
Shadowmoor (Common)

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Leech Bonder

Creature Merfolk Soldier   3 / 3   {2}{U} (3)

Leech Bonder enters the battlefield with two -1/-1 counters on it.
{U}, {q}: Move a counter from target creature onto a second target creature. ({q} is the untap symbol.)
Some don't know his face, but his pets are a dead giveaway.

Illus. E. M. Gist


Color Identity: U,Blue
Printings:
Shadowmoor (Uncommon)

Foreign Names:

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Leechridden Swamp

Land Swamp   (0)

({t}: Add {B}.)
Leechridden Swamp enters the battlefield tapped.
{B}, {t}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.



Color Identity: Black

Loamdragger Giant

Creature Giant Warrior   7 / 6   {4}{R/G}{R/G}{R/G} (7)

Giants sleep soundly and long, sometimes for long enough that a crust of earth and moss grows over them. But inevitably something disturbs their slumber, and they wake unhappy.



Color Identity: G,R,Red,Green
Printings:
Shadowmoor (Common)

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Loch Korrigan

Creature Spirit   1 / 1   {3}{B} (4)

{U/B}: Loch Korrigan gets +1/+1 until end of turn.
"Don't look upon still waters without first breaking the surface. The korrigan will catch you with her gaze and drag you to your death."
—Kithkin superstition

Illus. Daarken


Color Identity: B,Black,Blue
Printings:
Shadowmoor (Common)

Foreign Names:

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Lockjaw Snapper

Artifact Creature Scarecrow   2 / 2   {4} (4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.



Color Identity:
Printings:
Shadowmoor (Uncommon)

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Lurebound Scarecrow

Artifact Creature Scarecrow   4 / 4   {3} (3)

As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
It's a fool's race to run if all is lost if it be won.

Illus. Nils Hamm


Color Identity:

Madblind Mountain

Land Mountain   (0)

({t}: Add {R}.)
Madblind Mountain enters the battlefield tapped.
{R}, {t}: Shuffle your library. Activate this ability only if you control two or more red permanents.



Color Identity: Red
Printings:
Shadowmoor (Uncommon)

Foreign Names:

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Mana Reflection

Enchantment {4}{G}{G} (6)

If you tap a permanent for mana, it produces twice as much of that mana instead.
Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade.



Color Identity: G,Green
Printings:
Shadowmoor (Rare)

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Manaforge Cinder

Creature Elemental Shaman   1 / 1   {B/R} (1)

{1}: Add {B} or {R}. Activate this ability no more than three times each turn.
Cinder mystics set traps for sluaghs and other spirits of flame, seeking to extract the secrets of the fire their own hearts have lost.

Illus. Izzy


Color Identity: B,R,Black,Red
Printings:
Shadowmoor (Common)

Foreign Names:

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Manamorphose

Instant {1}{R/G} (2)

Add two mana in any combination of colors.
Draw a card.
For a moment, objects of pure mana glimmered in the wonderstruck boggart's hands. In the next moment, they were in his mouth, as he chewed contentedly.



Color Identity: G,R,Red,Green
Printings:
Shadowmoor (Common)

Foreign Names:

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Mass Calcify

Sorcery {5}{W}{W} (7)

Destroy all nonwhite creatures.
The dead serve as their own tombstones.



Color Identity: W,White
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

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Bummer

286 cards found.