286 cards found.

Medicine Runner

Creature Elf Cleric   2 / 1   {1}{G/W} (2)

When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat.

Illus. Chippy


Color Identity: G,W,White,Green
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Memory Plunder

Instant {U/B}{U/B}{U/B}{U/B} (4)

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
"Vengeance is the echo of the victim's own crime."
—Grensch, merrow cutthroat

Illus. Dan Scott


Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Rare)

Foreign Names:

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Memory Sluice

Sorcery {U/B} (1)

Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)



Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Mercy Killing

Instant {2}{G/W} (3)

Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
"We will give you the peace you seek, though you may not yet know you seek it."



Color Identity: G,W,White,Green
Printings:
Shadowmoor (Uncommon)

Foreign Names:

Formats:

Merrow Grimeblotter

Creature Merfolk Wizard   2 / 2   {3}{U/B} (4)

{1}{U/B}, {q}: Target creature gets -2/-0 until end of turn. ({q} is the untap symbol.)
Grimeblotters spend so much time in the Dark Meanders that they're able to bring a piece with them wherever they go.



Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Uncommon)

Foreign Names:

Formats:

Merrow Wavebreakers

Creature Merfolk Soldier   3 / 3   {4}{U} (5)

{1}{U}, {q}: Merrow Wavebreakers gains flying until end of turn. ({q} is the untap symbol.)
The merrows' prey have retreated from the shore, so they have learned to follow.



Color Identity: U,Blue
Printings:
Shadowmoor (Common)

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Midnight Banshee

Creature Spirit   5 / 5   {3}{B}{B}{B} (6)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.

Illus. Daarken


Color Identity: B,Black
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

Mine Excavation

Sorcery {1}{W} (2)

Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Chippy


Color Identity: W,White
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Mirrorweave

Instant {2}{W/U}{W/U} (4)

Each other creature becomes a copy of target nonlegendary creature until end of turn.
"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."
—Bowen, Barrenton guardcaptain



Color Identity: U,W,White,Blue
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

Mistmeadow Skulk

Creature Kithkin Rogue   1 / 1   {1}{W} (2)

Lifelink, protection from converted mana cost 3 or greater
Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.



Color Identity: W,White
Printings:
Shadowmoor (Uncommon)

Foreign Names:

Formats:

Mistmeadow Witch

Creature Kithkin Wizard   1 / 1   {1}{W/U} (2)

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.



Color Identity: U,W,White,Blue

Mistveil Plains

Land Plains   (0)

({t}: Add {W}.)
Mistveil Plains enters the battlefield tapped.
{W}, {t}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.



Color Identity: White
Printings:
Shadowmoor (Uncommon)

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Moonring Island

Land Island   (0)

({t}: Add {U}.)
Moonring Island enters the battlefield tapped.
{U}, {t}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.



Color Identity: Blue
Printings:
Shadowmoor (Uncommon)

Foreign Names:

Formats:

Morselhoarder

Creature Elemental   6 / 4   {4}{R/G}{R/G} (6)

Morselhoarder enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color.
It scours the hills for living matter, savoring even the tang of poisonous fungi.



Color Identity: G,R,Red,Green
Printings:
Shadowmoor (Common)

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Mossbridge Troll

Creature Troll   5 / 5   {5}{G}{G} (7)

If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.



Color Identity: G,Green
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

Mountain

Basic Land Mountain   (0)

({t}: Add {R}.)



Color Identity: Red
Printings:
Shadowmoor (Common)
Shadowmoor (Common)
Shadowmoor (Common)
Shadowmoor (Common)

Foreign Names:
Japanese
Korean

Formats:

Mudbrawler Cohort

Creature Goblin Warrior   1 / 1   {1}{R} (2)

Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last.



Color Identity: R,Red
Printings:
Shadowmoor (Common)

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Formats:

Mudbrawler Raiders

Creature Goblin Warrior   3 / 3   {2}{R/G}{R/G} (4)

Mudbrawler Raiders can't be blocked by blue creatures.
To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.



Color Identity: G,R,Red,Green
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Murderous Redcap

Creature Goblin Assassin   2 / 2   {2}{B/R}{B/R} (4)

When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: B,R,Red,Black

Mystic Gate

Land (0)

{t}: Add {C}.
{W/U}, {t}: Add {W}{W}, {W}{U}, or {U}{U}.
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.



Color Identity: White,Blue
Printings:
Shadowmoor (Rare)

Foreign Names:

Formats:

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Bummer

286 cards found.