143 cards found.

Foul Imp

Creature Imp   2 / 2   {B}{B} (2)

Flying
When Foul Imp enters the battlefield, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.

Illus. Jim Nelson


Color Identity: B,Black
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Furnace Spirit

Creature Spirit   1 / 1   {2}{R} (3)

Haste
{R}: Furnace Spirit gets +1/+0 until end of turn.
If it can survive the Furnace, you don't want it near you.



Color Identity: R,Red
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Gliding Licid

Creature Licid   2 / 2   {2}{U} (3)

{U}, {t}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Enchanted creature has flying.



Color Identity: U,Blue
Printings:
Stronghold (Uncommon)

Foreign Names:

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Grave Pact

Enchantment {1}{B}{B}{B} (4)

Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."
—Crovax



Color Identity: B,Black

Hammerhead Shark

Creature Shark   2 / 3   {1}{U} (2)

Hammerhead Shark can't attack unless defending player controls an Island.
Cross the eyes of a hammerhead and you'll dot its teeth.



Color Identity: U,Blue
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Heartstone

Artifact {3} (3)

Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
"Finding a true heartstone is even harder than finding a true heart."
—Hanna



Color Identity:
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Heat of Battle

Enchantment {1}{R} (2)

Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
"Takara, it's me!" shouted Starke. It was no use—she obeyed Volrath.



Color Identity: R,Red
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Hermit Druid

Creature Human Druid   1 / 1   {1}{G} (2)

{G}, {t}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.



Color Identity: G,Green
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Hesitation

Enchantment {1}{U} (2)

When a player casts a spell, sacrifice Hesitation and counter that spell.
Gerrard hesitated, looking up at the enemy ship. The future hesitated with him, changed forever by the pause.



Color Identity: U,Blue
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Hibernation Sliver

Creature Sliver   2 / 2   {U}{B} (2)

All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.



Color Identity: B,U,Blue,Black
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Hidden Retreat

Enchantment {2}{W} (3)

Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.



Color Identity: W,White
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Honor Guard

Creature Human Soldier   1 / 1   {W} (1)

{W}: Honor Guard gets +0/+1 until end of turn.
"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."
—Oracle en-Vec

Illus. Joel Biske


Color Identity: W,White
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Horn of Greed

Artifact {3} (3)

Whenever a player plays a land, that player draws a card.
"Rath grows, and I am nourished."
—Volrath



Color Identity:
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Hornet Cannon

Artifact {4} (4)

{3}, {t}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.



Color Identity:
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Intruder Alarm

Enchantment {2}{U} (3)

Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
Mirri was startled by Volrath's apparition—it had no scent.



Color Identity: U,Blue
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Invasion Plans

Enchantment {2}{R} (3)

All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"



Color Identity: R,Red
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Jinxed Ring

Artifact {2} (2)

Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)



Color Identity:
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Lab Rats

Sorcery {B} (1)

Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 black Rat creature token.

Illus. DiTerlizzi


Color Identity: B,Black
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Lancers en-Kor

Creature Kor Soldier   3 / 3   {3}{W}{W} (5)

Trample
{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Nearly all sets of Kor twins are trained as lancers.



Color Identity: W,White
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Leap

Instant {U} (1)

Target creature gains flying until end of turn.
Draw a card.
Mirri leapt quickly and silently. The guard died likewise.

Illus. Kev Walker


Color Identity: U,Blue
Printings:
Stronghold (Common)

Foreign Names:

Formats:

No results found.
Bummer

143 cards found.