143 cards found.

Lowland Basilisk

Creature Basilisk   1 / 3   {2}{G} (3)

Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.



Color Identity: G,Green
Printings:
Stronghold (Common)

Foreign Names:

Formats:


Mask of the Mimic

Instant {U} (1)

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.



Color Identity: U,Blue
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Megrim

Enchantment {2}{B} (3)

Whenever an opponent discards a card, Megrim deals 2 damage to that player.
"You can run from your pain," explained Gerrard to Crovax, "but take it from experience: you will tire before it does."



Color Identity: B,Black

Mind Games

Instant {U} (1)

Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.



Color Identity: U,Blue
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Mind Peel

Sorcery {B} (1)

Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player discards a card.

Illus. Adam Rex


Color Identity: B,Black
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Mindwarper

Creature Spirit   {2}{B}{B} (4)

Mindwarper enters the battlefield with three +1/+1 counters on it.
{2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.



Color Identity: B,Black
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Mob Justice

Sorcery {1}{R} (2)

Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
A single stone can start an avalanche.



Color Identity: R,Red
Printings:
Stronghold (Common)

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Formats:

Mogg Bombers

Creature Goblin   3 / 4   {3}{R} (4)

When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.
Behind every great mogg bomber is another mogg with a shovel and a basket.



Color Identity: R,Red
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Mogg Flunkies

Creature Goblin   3 / 3   {1}{R} (2)

Mogg Flunkies can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.

Illus. Brom


Color Identity: R,Red

Mogg Infestation

Sorcery {3}{R}{R} (5)

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.



Color Identity: R,Red
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Mogg Maniac

Creature Goblin   1 / 1   {1}{R} (2)

Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
Stand clear if he gets an itch.



Color Identity: R,Red
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Morgue Thrull

Creature Thrull   2 / 2   {2}{B} (3)

Sacrifice Morgue Thrull: Mill three cards.
It's so hard to find good help these days.



Color Identity: B,Black
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Mortuary

Enchantment {3}{B} (4)

Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
"Think of them not as failures but as works in progress."
—Volrath



Color Identity: B,Black
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Mox Diamond

Artifact {0} (0)

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
{t}: Add one mana of any color.

This card is on the reserved list.


Color Identity:
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Mulch

Sorcery {1}{G} (2)

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Hope is the one crop that can grow in any climate.



Color Identity: G,Green
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Nomads en-Kor

Creature Kor Nomad Soldier   1 / 1   {W} (1)

{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.



Color Identity: W,White
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Overgrowth

Enchantment Aura   {2}{G} (3)

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Life needs no encouragement.



Color Identity: G,Green
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Portcullis

Artifact {4} (4)

Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.

Illus. Kev Walker


Color Identity:
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Primal Rage

Enchantment {1}{G} (2)

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
"Charge!" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.



Color Identity: G,Green
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

143 cards found.