296 cards found.



Paralyze

Enchantment Aura   {B} (1)

Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.



Color Identity: B,Black


Personal Incarnation

Creature Avatar Incarnation   6 / 6   {3}{W}{W}{W} (6)

{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.



Color Identity: W,White

Pestilence

Enchantment {2}{B}{B} (4)

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.



Color Identity: B,Black

Phantasmal Forces

Creature Illusion   4 / 1   {3}{U} (4)

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.

Illus. Mark Poole


Color Identity: U,Blue

Phantasmal Terrain

Enchantment Aura   {U}{U} (2)

Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.



Color Identity: U,Blue


Pirate Ship

Creature Human Pirate   4 / 3   {4}{U} (5)

Pirate Ship can't attack unless defending player controls an Island.
{t}: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.



Color Identity: U,Blue

Plague Rats

Creature Rat   * / *   {2}{B} (3)

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.



Color Identity: B,Black

Plains

Basic Land Plains   (0)

({t}: Add {W}.)



Color Identity: White
Printings:
Summer Magic / Edgar (Common)
Summer Magic / Edgar (Common)
Summer Magic / Edgar (Common)

Foreign Names:
Korean

Formats:


Power Leak

Enchantment Aura   {1}{U} (2)

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.



Color Identity: U,Blue


Power Surge

Enchantment {R}{R} (2)

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.



Color Identity: R,Red

Primal Clay

Artifact Creature Shapeshifter   * / *   {4} (4)

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)



Color Identity:


Psychic Venom

Enchantment Aura   {1}{U} (2)

Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.



Color Identity: U,Blue

Purelace

Instant {W} (1)

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)



Color Identity: W,White

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Bummer

296 cards found.