143 cards found.

Skywing Aven

Creature Bird Soldier   2 / 1   {2}{U} (3)

Flying
Discard a card: Return Skywing Aven to its owner's hand.
"I am as the wind that bears me: harsh yet gentle, fleeting yet ever-present. Together we fly beyond imagination."



Color Identity: U,Blue
Printings:
Torment (Common)

Foreign Names:

Formats:

Slithery Stalker

Creature Nightmare Horror   1 / 1   {1}{B}{B} (3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Illus. John Avon


Color Identity: B,Black
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Sonic Seizure

Instant {R} (1)

As an additional cost to cast this spell, discard a card at random.
Sonic Seizure deals 3 damage to any target.



Color Identity: R,Red
Printings:
Torment (Common)

Foreign Names:

Formats:

Soul Scourge

Creature Nightmare Horror   3 / 2   {4}{B} (5)

Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.



Color Identity: B,Black
Printings:
Torment (Common)

Foreign Names:

Formats:

Spirit Flare

Instant {3}{W} (4)

Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. rk post


Color Identity: W,White
Printings:
Torment (Common)

Foreign Names:

Formats:

Stern Judge

Creature Human Cleric   2 / 2   {2}{W} (3)

{t}: Each player loses 1 life for each Swamp they control.
"How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."



Color Identity: W,White
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Strength of Isolation

Enchantment Aura   {1}{W} (2)

Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Don't mistake isolation for safety.



Color Identity: W,White
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Strength of Lunacy

Enchantment Aura   {1}{B} (2)

Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Don't confuse lunacy with courage.



Color Identity: B,Black
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Stupefying Touch

Enchantment Aura   {1}{U} (2)

Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.
Just because your eyes are open doesn't mean you're awake.



Color Identity: U,Blue
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Tainted Field

Land (0)

{t}: Add {C}.
{t}: Add {W} or {B}. Activate this ability only if you control a Swamp.



Color Identity: White,Black
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Tainted Isle

Land (0)

{t}: Add {C}.
{t}: Add {U} or {B}. Activate this ability only if you control a Swamp.



Color Identity: Blue,Black
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Tainted Peak

Land (0)

{t}: Add {C}.
{t}: Add {B} or {R}. Activate this ability only if you control a Swamp.



Color Identity: Black,Red
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Tainted Wood

Land (0)

{t}: Add {C}.
{t}: Add {B} or {G}. Activate this ability only if you control a Swamp.



Color Identity: Black,Green

Temporary Insanity

Instant {3}{R} (4)

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.



Color Identity: R,Red
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Teroh's Faithful

Creature Human Cleric   1 / 4   {3}{W} (4)

When Teroh's Faithful enters the battlefield, you gain 4 life.
The light of reason follows them even into battle.



Color Identity: W,White
Printings:
Torment (Common)

Foreign Names:

Formats:

Teroh's Vanguard

Creature Human Nomad   2 / 3   {3}{W} (4)

Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."



Color Identity: W,White
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Transcendence

Enchantment {3}{W}{W}{W} (6)

You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)



Color Identity: W,White
Printings:
Torment (Rare)

Foreign Names:

Formats:

Turbulent Dreams

Sorcery {U}{U} (2)

As an additional cost to cast this spell, discard X cards.
Return X target nonland permanents to their owners' hands.
Laquatus dreams of seizing control.



Color Identity: U,Blue
Printings:
Torment (Rare)

Foreign Names:

Formats:

Unhinge

Sorcery {2}{B} (3)

Target player discards a card.
Draw a card.
"Don't let your mind wander—it might not come back."
—Braids, dementia summoner



Color Identity: B,Black
Printings:
Torment (Common)

Foreign Names:

Formats:

Vengeful Dreams

Instant {W}{W} (2)

As an additional cost to cast this spell, discard X cards.
Exile X target attacking creatures.
Teroh dreams of his enemies' doom.

Illus. Mark Tedin


Color Identity: W,White
Printings:
Torment (Rare)

Foreign Names:

Formats:

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Bummer

143 cards found.