254 cards found.

Spike Colony

Creature Spike   {4}{G} (5)

Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.



Color Identity: G,Green
Printings:
Tempest Remastered (Common)

Foreign Names:

Formats:

Spike Feeder

Creature Spike   {1}{G}{G} (3)

Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.



Color Identity: G,Green

Spike Hatcher

Creature Spike   {6}{G} (7)

Spike Hatcher enters the battlefield with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.



Color Identity: G,Green
Printings:
Tempest Remastered (Rare)

Foreign Names:

Formats:

Spinal Graft

Enchantment Aura   {1}{B} (2)

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.



Color Identity: B,Black
Printings:
Tempest Remastered (Common)

Foreign Names:

Formats:

Spined Sliver

Creature Sliver   2 / 2   {R}{G} (2)

Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
"Slivers are evil and slivers are sly;
And if you get eaten, then no one will cry."
—Mogg children's rhyme



Color Identity: G,R,Red,Green
Printings:
Tempest Remastered (Uncommon)

Foreign Names:

Formats:

Spined Wurm

Creature Wurm   5 / 4   {4}{G} (5)

"As it moved, the wurm's spines gathered up bits of flowstone, which took the shapes of dead villagers' heads. Each head spoke a single sound, but if taken together, they said, 'Alas for the living.'"
—Dal myth of the wurm



Color Identity: G,Green

Spirit Mirror

Enchantment {2}{W}{W} (4)

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
{0}: Destroy target Reflection.



Color Identity: W,White
Printings:
Tempest Remastered (Rare)

Foreign Names:

Formats:

Spirit en-Kor

Creature Kor Spirit   2 / 2   {3}{W} (4)

Flying
{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Death free throat from thirst, mouth from speech, feet from earth.
—Kor requiem



Color Identity: W,White
Printings:
Tempest Remastered (Common)

Foreign Names:

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Spitting Hydra

Creature Hydra   {3}{R}{R} (5)

Spitting Hydra enters the battlefield with four +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.



Color Identity: R,Red
Printings:
Tempest Remastered (Rare)

Foreign Names:

Formats:

Stalking Stones

Land (0)

{t}: Add {C}.
{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)



Color Identity:
Printings:
Tempest Remastered (Uncommon)

Foreign Names:

Formats:

Standing Troops

Creature Human Soldier   1 / 4   {2}{W} (3)

Vigilance
The less you have, the harder you fight for it.



Color Identity: W,White
Printings:
Tempest Remastered (Common)

Foreign Names:

Formats:

Starke of Rath

Legendary Creature Human Rogue   2 / 2   {1}{R}{R} (3)

{t}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
"I know to whom I owe the most loyalty, and I see him in the mirror every day."
—Starke



Color Identity: R,Red
Printings:
Tempest Remastered (Mythic)

Foreign Names:

Formats:

Staunch Defenders

Creature Human Soldier   3 / 4   {3}{W}{W} (5)

When Staunch Defenders enters the battlefield, you gain 4 life.
"Hold your position! Leave doubt for the dying!"
—Tahngarth of the Weatherlight

Illus. Mark Poole


Color Identity: W,White

Stronghold Assassin

Creature Zombie Assassin   2 / 1   {1}{B}{B} (3)

{t}, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.



Color Identity: B,Black
Printings:
Tempest Remastered (Rare)

Foreign Names:

Formats:

Stun

Instant {1}{R} (2)

Target creature can't block this turn.
Draw a card.
"I concede it was a cheap shot, but it was the only one I could afford."
—Gerrard of the Weatherlight



Color Identity: R,Red
Printings:
Tempest Remastered (Common)

Foreign Names:

Formats:

Survival of the Fittest

Enchantment {1}{G} (2)

{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

This card is on the reserved list.


Color Identity: G,Green

Swamp

Basic Land Swamp   (0)

({t}: Add {B}.)

Illus. Brom


Color Identity: Black
Printings:
Tempest Remastered (Common)
Tempest Remastered (Common)
Tempest Remastered (Common)
Tempest Remastered (Common)

Foreign Names:
Japanese
Korean

Formats:

Telethopter

Artifact Creature Thopter   3 / 1   {4} (4)

Tap an untapped creature you control: Telethopter gains flying until end of turn.
After losing several of the devices to midair collisions, Greven forbade moggs from operating telethopters.



Color Identity:
Printings:
Tempest Remastered (Common)

Foreign Names:

Formats:

Thalakos Drifters

Creature Thalakos   3 / 3   {2}{U}{U} (4)

Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
They drift in and out of shadow and ever on toward madness.



Color Identity: U,Blue
Printings:
Tempest Remastered (Uncommon)

Foreign Names:

Formats:

Thalakos Lowlands

Land (0)

{t}: Add {C}.
{t}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.



Color Identity: White,Blue
Printings:
Tempest Remastered (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

254 cards found.