274 cards found.

Shaggy Camel

Host Creature Camel   3 / 3   {3}{W} (4)

When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.



Color Identity: W,White
Printings:
Unstable (Common)

Foreign Names:

Formats:

Shellephant

Creature Turtle And/or Elephant   ? / ?   {1}{G}{G} (3)

{0}: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4.
• Shellephant has base power and toughness 3/3.



Color Identity: G,Green
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Side Quest

Sorcery {W} (1)

Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)



Color Identity: W,White
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Skull Saucer

Creature Zombie Head   4 / 1   {4}{B}{B} (6)

Flying
When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
No body is ready for this kind of power.

Illus. Mike Burns


Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Slaying Mantis

Creature Insect Wrestler   6 / 6   {5}{G}{G} (7)

Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)
Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.
When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.



Color Identity: G,Green
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy (a)

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.



Color Identity: Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy (b)

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy (c)

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy (d)

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy (e)

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.
The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy (f)

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Snickering Squirrel

Creature Squirrel Advisor   1 / 1   {B} (1)

You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
"In this line of work, you've got to know how to squirrel things away. Quite literally, in my case."



Color Identity: B,Black
Printings:
Unstable (Common)

Foreign Names:

Formats:

Socketed Sprocketer

Artifact Creature Cyborg Knight   1 / 1   {U} (1)

{t}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.
Uninstall a 6 from Socketed Sprocketer: Draw a card.



Color Identity: U,Blue
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Spell Suck

Instant {2}{U}{U} (4)

Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
S-U-C-K



Color Identity: U,Blue
Printings:
Unstable (Common)

Foreign Names:

Formats:

Spike, Tournament Grinder

Legendary Creature Human Gamer   1 / 1   {2}{B/P}{B/P} (4)

({B/P} can be paid with either {B} or 2 life.)
{B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
"Just wait—I have a response."



Color Identity: B,Black
Printings:
Unstable (Rare)

Foreign Names:

Formats:

Split Screen

Artifact {4} (4)

When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When Split Screen leaves the battlefield, shuffle your libraries together.



Color Identity:
Printings:
Unstable (Rare)

Foreign Names:

Formats:

Spy Eye

Creature Eye Spy   1 / 3   {2}{U}{U} (4)

Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
"That pigeon knows something, and we will find out what."
—X



Color Identity: U,Blue
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Squirrel Dealer

Creature Raccoon Lizard Bird   1 / 1   {G} (1)

When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
"You see that sheen on the fur? The glint in their eyes? Top quality. These are the real deal."

Illus. Bram Sels


Color Identity: G,Green
Printings:
Unstable (Common)

Foreign Names:

Formats:

Squirrel-Powered Scheme

Enchantment {2}{B} (3)

Increase the result of each die you roll by 2.
Lucinda didn't know which she enjoyed most: the science, the squirrels, or the maniacal laughter.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

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Bummer

274 cards found.