274 cards found.

Entirely Normal Armchair

Artifact (0)

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
{0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair.
{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Illus. Tom Babbey


Color Identity:
Printings:
Unstable (Uncommon)

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Formats:

Everythingamajig

Artifact {5} (5)

{2}, {t}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
{3}, {t}: Put a +1/+1 counter on target creature.
{4}, {t}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)



Color Identity:
Printings:
Unstable (Rare)

Foreign Names:

Formats:

Everythingamajig (a)

Artifact {5} (5)

{2}, {t}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
{3}, {t}: Put a +1/+1 counter on target creature.
{4}, {t}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)



Color Identity:
Printings:
Unstable (Rare)

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Formats:

Everythingamajig (b)

Artifact {5} (5)

{2}, {t}: Draw a card. Activate this ability only if you have no cards in hand.
{8}, {t}: You gain 10 life.
{4}, {t}, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield.



Color Identity:
Printings:
Unstable (Rare)

Foreign Names:

Formats:

Everythingamajig (c)

Artifact {5} (5)

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate this ability only any time you could cast an instant.
{3}, {t}: Target player discards a card. Activate this ability only during your turn.
{X}: Everythingamajig becomes an X/X Construct artifact creature until end of turn.



Color Identity:
Printings:
Unstable (Rare)

Foreign Names:

Formats:

Everythingamajig (d)

Artifact {6} (6)

{t}: Add one mana of any color.
{1}, {t}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
{8}, {t}: Everythingamajig deals 12 damage to target creature.



Color Identity:
Printings:
Unstable (Rare)

Foreign Names:

Formats:

Everythingamajig (e)

Artifact {5} (5)

Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add {C}{C}.
{2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.



Color Identity:
Printings:
Unstable (Rare)

Foreign Names:

Formats:

Everythingamajig (f)

Artifact {8} (8)

{1}, {t}: Scry 2.
{1}, {t}, Pay 1 life: Create a 0/1 white Goat creature token.
{7}, {t}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.



Color Identity:
Printings:
Unstable (Rare)

Foreign Names:

Formats:

Extremely Slow Zombie

Creature Zombie   3 / 3   {1}{B} (2)

Last strike (This creature deals combat damage after creatures without last strike.)
Brrrrrrrrrrrr . . .



Color Identity: B,Black
Printings:
Unstable (Common)

Foreign Names:

Formats:

Extremely Slow Zombie (b)

Creature Zombie   3 / 3   {1}{B} (0)

Last strike (This creature deals combat damage after creatures without last strike.)



Color Identity: B,Black
Printings:
Unstable (Common)

Foreign Names:

Formats:

Extremely Slow Zombie (c)

Creature Zombie   3 / 3   {1}{B} (0)

Last strike (This creature deals combat damage after creatures without last strike.)



Color Identity: B,Black
Printings:
Unstable (Common)

Foreign Names:

Formats:

Extremely Slow Zombie (d)

Creature Zombie   3 / 3   {1}{B} (0)

Last strike (This creature deals combat damage after creatures without last strike.)



Color Identity: B,Black
Printings:
Unstable (Common)

Foreign Names:

Formats:

Faerie Aerie

Artifact Contraption   (0)

Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.



Color Identity:
Printings:
Unstable (Mythic)

Foreign Names:

Formats:

Feisty Stegosaurus

Host Creature Dinosaur   2 / 1   {4}{R} (5)

When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.



Color Identity: R,Red
Printings:
Unstable (Common)

Foreign Names:

Formats:

Finders, Keepers

Sorcery {5}{B} (6)

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure her target was dead first.

Illus. Mark Behm


Color Identity: B,Black
Printings:
Unstable (Common)

Foreign Names:

Formats:

First Pick

Instant {3}{G} (4)

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Picking hammers is dangerous, but it's still safer than harvesting saw bushes.



Color Identity: G,Green
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Five-Finger Discount

Sorcery {4}{U}{U} (6)

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
"Dognapping is such an ugly word. I would characterize this as a unilateral redistribution of pets."



Color Identity: U,Blue
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Forest

Basic Land Forest   (0)

({t}: Add {G}.)

Illus. John Avon


Color Identity: Green
Printings:
Unstable (Common)

Foreign Names:
Japanese
Korean

Formats:

GO TO JAIL

Enchantment {W} (1)

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.



Color Identity: W,White
Printings:
Unstable (Common)

Foreign Names:

Formats:

Garbage Elemental

Creature Elemental   2 / 4   {4}{R} (5)

Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)



Color Identity: R,Red
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

274 cards found.