15 cards found.


Burning of Xinye

Sorcery {4}{R}{R} (6)

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

Illus. Yang Hong


Color Identity: R,Red
Printings:
From the Vault: Annihilation (Mythic)

Foreign Names:

Formats:

Cataclysm

Sorcery {2}{W}{W} (4)

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
"Keep with you only this much: your mount, your blade, and your wits. The rest you can find, build, or take."
—Horse clans' wisdom



Color Identity: W,White
Printings:
From the Vault: Annihilation (Mythic)

Foreign Names:

Formats:

Child of Alara

Legendary Creature Avatar   6 / 6   {W}{U}{B}{R}{G} (5)

Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.



Color Identity: B,G,R,U,W,White,Blue,Black,Red,Green
Printings:
From the Vault: Annihilation (Mythic)

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Decree of Annihilation

Sorcery {8}{R}{R} (10)

Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)
When you cycle Decree of Annihilation, destroy all lands.

Illus. John Avon


Color Identity: R,Red
Printings:
From the Vault: Annihilation (Mythic)

Foreign Names:

Formats:

Firespout

Sorcery {2}{R/G} (3)

Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)



Color Identity: G,R,Red,Green
Printings:
From the Vault: Annihilation (Mythic)

Foreign Names:

Formats:

Fracturing Gust

Instant {2}{G/W}{G/W}{G/W} (5)

Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.



Color Identity: G,W,White,Green
Printings:
From the Vault: Annihilation (Mythic)

Foreign Names:

Formats:

Living Death

Sorcery {3}{B}{B} (5)

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.



Color Identity: B,Black

Martial Coup

Sorcery {X}{W}{W} (2)

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Their war forgotten, the nations of Bant stood united in the face of a common threat.



Color Identity: W,White
Printings:
From the Vault: Annihilation (Mythic)

Foreign Names:

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Rolling Earthquake

Sorcery {X}{R} (1)

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

Illus. Yang Hong


Color Identity: R,Red
Printings:
From the Vault: Annihilation (Mythic)

Foreign Names:

Formats:

Smokestack

Artifact {4} (4)

At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.



Color Identity:
Printings:
From the Vault: Annihilation (Mythic)

Foreign Names:

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Terminus

Sorcery {4}{W}{W} (6)

Put all creatures on the bottom of their owners' libraries.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)



Color Identity: W,White
Printings:
From the Vault: Annihilation (Mythic)

Foreign Names:

Formats:

Upheaval

Sorcery {4}{U}{U} (6)

Return all permanents to their owners' hands.
The calm comes after the storm.

Illus. Kev Walker


Color Identity: U,Blue
Printings:
From the Vault: Annihilation (Mythic)

Foreign Names:

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Virtue's Ruin

Sorcery {2}{B} (3)

Destroy all white creatures.
All must fall, and those who stand highest fall hardest.



Color Identity: B,Black
Printings:
From the Vault: Annihilation (Mythic)

Foreign Names:

Formats:

Wrath of God

Sorcery {2}{W}{W} (4)

Destroy all creatures. They can't be regenerated.
Legend speaks of the lost coastal polis of Olantin, whose inhabitants' hubris enraged the sun god Heliod.



Color Identity: W,White

No results found.
Bummer

15 cards found.