167 cards found.

Daraja Griffin

Creature Griffin   2 / 2   {3}{W} (4)

Flying
Sacrifice Daraja Griffin: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"



Color Identity: W,White
Printings:
Visions (Uncommon)

Foreign Names:

Formats:

Dark Privilege

Enchantment Aura   {1}{B} (2)

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
"As you breathe your last, understand why I accept such forbidden gifts."
—Purraj of Urborg

Illus. Tom Kyffin


Color Identity: B,Black
Printings:
Visions (Common)

Foreign Names:

Formats:

Death Watch

Enchantment Aura   {B} (1)

Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
"Watch death wait / Wait, death, watch / Steal breath swiftly / but steal life slowly."
—Suq'Ata dirge



Color Identity: B,Black
Printings:
Visions (Common)

Foreign Names:

Formats:

Desertion

Instant {3}{U}{U} (5)

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.



Color Identity: U,Blue
Printings:
Visions (Rare)

Foreign Names:

Formats:

Desolation

Enchantment {1}{B}{B} (3)

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
"Kill a creature, destroy the present. Kill the land, destroy the future."
—Kaervek



Color Identity: B,Black
Printings:
Visions (Uncommon)

Foreign Names:

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Diamond Kaleidoscope

Artifact {4} (4)

{3}, {t}: Create a 0/1 colorless Prism artifact creature token.
Sacrifice a Prism token: Add one mana of any color.
"A pretty toy. Now show me its tactical applications."
—Telim'Tor

This card is on the reserved list.


Color Identity:
Printings:
Visions (Rare)

Foreign Names:

Formats:

Dormant Volcano

Land (0)

Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
{t}: Add {C}{R}.

Illus. John Avon


Color Identity: Red
Printings:
Visions (Uncommon)

Foreign Names:

Formats:

Dragon Mask

Artifact {3} (3)

{3}, {t}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
"With no further options, I was forced to don the mask."
—Rashida Scalebane



Color Identity:
Printings:
Visions (Uncommon)

Foreign Names:

Formats:

Dream Tides

Enchantment {2}{U}{U} (4)

Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.



Color Identity: U,Blue
Printings:
Visions (Uncommon)

Foreign Names:

Formats:

Dwarven Vigilantes

Creature Dwarf   2 / 2   {2}{R} (3)

Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
Some dwarves can only be pushed so far.



Color Identity: R,Red
Printings:
Visions (Common)

Foreign Names:

Formats:

Elephant Grass

Enchantment {G} (1)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"How have I angered nature that she would imprison me in a labyrinth of grass?"
—Kasib ibn Naji, Letters



Color Identity: G,Green
Printings:
Visions (Uncommon)

Foreign Names:

Formats:

Elkin Lair

World Enchantment {3}{R} (4)

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Visions (Rare)

Foreign Names:

Formats:

Elven Cache

Sorcery {2}{G}{G} (4)

Return target card from your graveyard to your hand.
"The elves can hide better than most can look."
—Mwani, Mtenda herder



Color Identity: G,Green
Printings:
Visions (Common)

Foreign Names:

Formats:

Emerald Charm

Instant {G} (1)

Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.



Color Identity: G,Green
Printings:
Visions (Common)

Foreign Names:

Formats:

Equipoise

Enchantment {2}{W} (3)

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

Illus. Adam Rex
This card is on the reserved list.


Color Identity: W,White
Printings:
Visions (Rare)

Foreign Names:

Formats:

Everglades

Land (0)

Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{t}: Add {C}{B}.



Color Identity: Black
Printings:
Visions (Uncommon)

Foreign Names:

Formats:

Eye of Singularity

World Enchantment {3}{W} (4)

When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.

This card is on the reserved list.


Color Identity: W,White
Printings:
Visions (Rare)

Foreign Names:

Formats:

Fallen Askari

Creature Human Knight   2 / 2   {1}{B} (2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
In troubled times, there are few greater sorrows than a wayward savior.



Color Identity: B,Black
Printings:
Visions (Common)

Foreign Names:

Formats:

Femeref Enchantress

Creature Human Druid   1 / 2   {G}{W} (2)

Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
"Then she spread a fine dust over the land, like a butterfly shaking its wing."
—"The Enchantress," Femeref tale

This card is on the reserved list.


Color Identity: G,W,Green,White
Printings:
Visions (Rare)

Foreign Names:

Formats:

Feral Instinct

Instant {1}{G} (2)

Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"If a rhino's head is lower than its shoulders, trust me—it is not praying."
—Mwani, Mtenda herder



Color Identity: G,Green
Printings:
Visions (Common)

Foreign Names:

Formats:

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167 cards found.