167 cards found.

Coils of the Medusa

Enchantment Aura   {1}{B} (2)

Enchant creature
Enchanted creature gets +1/-1.
Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.
Serpentine locks shape ornate rocks.



Color Identity: B,Black
Printings:
Weatherlight (Common)

Foreign Names:

Formats:

Cone of Flame

Sorcery {3}{R}{R} (5)

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
"Mine is not the warmth of compassion."
—Ertai, wizard adept



Color Identity: R,Red

Debt of Loyalty

Instant {1}{W}{W} (3)

Regenerate target creature. You gain control of that creature if it regenerates this way.
"I killed him because I had to," Starke lied to Gerrard. "But now I pledge my loyalty to you."

This card is on the reserved list.


Color Identity: W,White
Printings:
Weatherlight (Rare)

Foreign Names:

Formats:

Dense Foliage

Enchantment {2}{G} (3)

Creatures can't be the targets of spells.
"Big plants not only good for hidin', but full o' tasty bugs, too."
—Squee, goblin cabin hand



Color Identity: G,Green
Printings:
Weatherlight (Rare)

Foreign Names:

Formats:

Desperate Gambit

Instant {R} (1)

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.



Color Identity: R,Red
Printings:
Weatherlight (Uncommon)

Foreign Names:

Formats:

Dingus Staff

Artifact {4} (4)

Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
"A sharp conscience is the weapon of the soul."
—Hanna, Weatherlight navigator



Color Identity:
Printings:
Weatherlight (Uncommon)

Foreign Names:

Formats:

Disrupt

Instant {U} (1)

Counter target instant or sorcery spell unless its controller pays {1}.
Draw a card.
Oh, I'm sorry—did I break your concentration?

Illus. Adam Rex


Color Identity: U,Blue
Printings:
Weatherlight (Common)

Foreign Names:

Formats:

Doomsday

Sorcery {B}{B}{B} (3)

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.



Color Identity: B,Black
Printings:
Weatherlight (Rare)

Foreign Names:

Formats:

Downdraft

Enchantment {2}{G} (3)

{G}: Target creature loses flying until end of turn.
Sacrifice Downdraft: It deals 2 damage to each creature with flying.



Color Identity: G,Green
Printings:
Weatherlight (Uncommon)

Foreign Names:

Formats:

Duskrider Falcon

Creature Bird   1 / 1   {1}{W} (2)

Flying, protection from black
"Seaborne ships have their dolphins to dance in their wakes; I have my duskriders."
—Sisay, journal



Color Identity: W,White
Printings:
Weatherlight (Common)

Foreign Names:

Formats:

Dwarven Berserker

Creature Dwarf Berserker   1 / 1   {1}{R} (2)

Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
"I may be small, but I can kick your butt."



Color Identity: R,Red
Printings:
Weatherlight (Common)

Foreign Names:

Formats:

Dwarven Thaumaturgist

Creature Dwarf Shaman   1 / 2   {2}{R} (3)

{t}: Switch target creature's power and toughness until end of turn.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Weatherlight (Rare)

Foreign Names:

Formats:

Empyrial Armor

Enchantment Aura   {1}{W}{W} (3)

Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire."
—"Hymn of Angelfire"



Color Identity: W,White

Ertai's Familiar

Creature Illusion   2 / 2   {1}{U} (2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
{U}: Until your next upkeep, Ertai's Familiar can't phase out.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Weatherlight (Rare)

Foreign Names:

Formats:

Fallow Wurm

Creature Wurm   4 / 4   {2}{G} (3)

When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.
The wurm's wake
—Elvish expression meaning
"ruined crops"



Color Identity: G,Green
Printings:
Weatherlight (Uncommon)

Foreign Names:

Formats:

Familiar Ground

Enchantment {2}{G} (3)

Each creature you control can't be blocked by more than one creature.
"I'd rather fight on foreign soil. That way, if I lose I can blame it on the terrain."
—Gerrard of the Weatherlight



Color Identity: G,Green
Printings:
Weatherlight (Uncommon)

Foreign Names:

Formats:

Fatal Blow

Instant {B} (1)

Destroy target creature that was dealt damage this turn. It can't be regenerated.
"What is crueler? To let a wound of the heart fester, or to simply cut it out?"
—Crovax



Color Identity: B,Black
Printings:
Weatherlight (Common)

Foreign Names:

Formats:

Fervor

Enchantment {2}{R} (3)

Creatures you control have haste. (They can attack and {t} as soon as they come under your control.)
"If your blood doesn't run hot, I will make it run in the sands!"
—Maraxus of Keld



Color Identity: R,Red
Printings:
Weatherlight (Rare)

Foreign Names:

Formats:

Festering Evil

Enchantment {3}{B}{B} (5)

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
{B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.



Color Identity: B,Black
Printings:
Weatherlight (Uncommon)

Foreign Names:

Formats:

Fire Whip

Enchantment Aura   {1}{R} (2)

Enchant creature you control
Enchanted creature has "{t}: This creature deals 1 damage to any target."
Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.



Color Identity: R,Red
Printings:
Weatherlight (Common)

Foreign Names:

Formats:

No results found.
Bummer

167 cards found.