145 cards found.

Ricochet Trap

Instant Trap   {3}{R} (4)

If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost.
Change the target of target spell with a single target.
In his last seconds, Remhas regretted using his most powerful spell.



Color Identity: R,Red
Printings:
Worldwake (Uncommon)

Foreign Names:

Formats:

Roiling Terrain

Sorcery {2}{R}{R} (4)

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
"The trembling lands ruptured, leaving an open door for things from below to emerge."
—Screed of the Mul Daya



Color Identity: R,Red
Printings:
Worldwake (Common)

Foreign Names:

Formats:

Ruin Ghost

Creature Spirit   1 / 1   {1}{W} (2)

{W}, {t}: Exile target land you control, then return it to the battlefield under your control.
The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot.



Color Identity: W,White
Printings:
Worldwake (Uncommon)

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Rumbling Aftershocks

Enchantment {4}{R} (5)

Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.
"I like it here. You always get a little more for your mana."
—Chandra Nalaar



Color Identity: R,Red
Printings:
Worldwake (Uncommon)

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Formats:

Ruthless Cullblade

Creature Vampire Warrior   2 / 1   {1}{B} (2)

Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
She wields a blade as bloodthirsty and elegant as herself.

Illus. rk post


Color Identity: B,Black
Printings:
Worldwake (Common)

Foreign Names:

Formats:

Scrib Nibblers

Creature Rat   1 / 1   {2}{B} (3)

{t}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.



Color Identity: B,Black
Printings:
Worldwake (Uncommon)

Foreign Names:

Formats:

Searing Blaze

Instant {R}{R} (2)

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.



Color Identity: R,Red
Printings:
Worldwake (Common)

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Seer's Sundial

Artifact {4} (4)

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."



Color Identity:

Sejiri Merfolk

Creature Merfolk Soldier   2 / 1   {1}{U} (2)

As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)



Color Identity: U,Blue
Printings:
Worldwake (Uncommon)

Foreign Names:

Formats:

Sejiri Steppe

Land (0)

Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
{t}: Add {W}.



Color Identity: White
Printings:
Worldwake (Common)

Foreign Names:

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Selective Memory

Sorcery {3}{U} (4)

Search your library for any number of nonland cards and exile them. Then shuffle your library.
"I of all people know that memory is not a safe place to hide valuables."
—Jace Beleren

Illus. Chippy


Color Identity: U,Blue
Printings:
Worldwake (Rare)

Foreign Names:

Formats:

Shoreline Salvager

Creature Surrakar   3 / 3   {3}{B} (4)

Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
"They search for treasures that wash up from the depths. Tracking one could lead you to riches. Or in circles."
—Javad Nasrin, Ondu relic hunter



Color Identity: B,Black
Printings:
Worldwake (Uncommon)

Foreign Names:

Formats:

Skitter of Lizards

Creature Lizard   1 / 1   {R} (1)

Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.



Color Identity: R,Red
Printings:
Worldwake (Common)

Foreign Names:

Formats:

Slavering Nulls

Creature Goblin Zombie   2 / 1   {1}{R} (2)

Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
Having lost their minds, they now want yours.



Color Identity: R,Red
Printings:
Worldwake (Uncommon)

Foreign Names:

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Slingbow Trap

Instant Trap   {3}{G} (4)

If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.
Destroy target attacking creature with flying.
The Tajuru elves devised ways to let the forest defend itself.



Color Identity: G,Green
Printings:
Worldwake (Uncommon)

Foreign Names:

Formats:

Smoldering Spires

Land (0)

Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
{t}: Add {R}.



Color Identity: Red
Printings:
Worldwake (Common)

Foreign Names:

Formats:

Smother

Instant {1}{B} (2)

Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
"Before I hire new recruits, I test how long they can hold their breath. You'd be surprised how often it comes up."
—Zahr Gada, Halimar expedition leader



Color Identity: B,Black

Snapping Creeper

Creature Plant   2 / 3   {2}{G} (3)

Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
Its vast network of roots and vines keeps it aware of distant dangers.



Color Identity: G,Green
Printings:
Worldwake (Common)

Foreign Names:

Formats:

Spell Contortion

Instant {2}{U} (3)

Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.



Color Identity: U,Blue
Printings:
Worldwake (Uncommon)

Foreign Names:

Formats:

Stirring Wildwood

Land (0)

Stirring Wildwood enters the battlefield tapped.
{t}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.



Color Identity: Green,White

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145 cards found.