284 cards found.

Growing Rites of Itlimoc

Legendary Enchantment {2}{G} (3)

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.



Color Identity: G,Green

Headstrong Brute

Creature Orc Pirate   3 / 3   {2}{R} (3)

Headstrong Brute can't block.
Headstrong Brute has menace as long as you control another Pirate.
"Watch your backs, keep your blades at hand, and let the orc go first!"
—Captain Brandis Thorn



Color Identity: R,Red
Printings:
Ixalan (Common)

Foreign Names:

Formats:

Headwater Sentries

Creature Merfolk Warrior   2 / 5   {3}{U} (4)

"The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people."



Color Identity: U,Blue
Printings:
Ixalan (Common)

Foreign Names:

Formats:

Heartless Pillage

Sorcery {2}{B} (3)

Target opponent discards two cards.
Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.")



Color Identity: B,Black
Printings:
Ixalan (Uncommon)

Foreign Names:

Formats:

Herald of Secret Streams

Creature Merfolk Warrior   2 / 3   {3}{U} (4)

Creatures you control with +1/+1 counters on them can't be blocked.
"You might as well try to stop the waterfall."



Color Identity: U,Blue

Hierophant's Chalice

Artifact {3} (3)

When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.
{t}: Add {C}.
In the Rite of Redemption, nobles take the same vows as Elenda, the first vampire, and make the same eternal sacrifice.



Color Identity:
Printings:
Ixalan (Common)

Foreign Names:

Formats:

Hijack

Sorcery {1}{R}{R} (3)

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free.



Color Identity: R,Red
Printings:
Ixalan (Common)

Foreign Names:

Formats:

Hostage Taker

Creature Human Pirate   2 / 3   {2}{U}{B} (4)

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.



Color Identity: B,U,Blue,Black
Printings:
Ixalan (Rare)

Foreign Names:

Formats:

Huatli's Snubhorn

Creature Dinosaur   2 / 2   {1}{W} (2)

Vigilance (Attacking doesn't cause this creature to tap.)
Don't make the mistake of thinking blunt horns can't kill.



Color Identity: W,White
Printings:
Ixalan (Common)

Foreign Names:

Formats:

Huatli's Spurring

Instant {R} (1)

Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
"Run like the wind, fierce one. The hunt has begun."



Color Identity: R,Red
Printings:
Ixalan (Uncommon)

Foreign Names:

Formats:

Huatli, Dinosaur Knight

Legendary Planeswalker Huatli   {4}{R}{W} (6)

[+2]: Put two +1/+1 counters on up to one target Dinosaur you control.
[−3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
[−7]: Dinosaurs you control get +4/+4 until end of turn.



Color Identity: R,W,Red,White

Huatli, Warrior Poet

Legendary Planeswalker Huatli   {3}{R}{W} (5)

[+2]: You gain life equal to the greatest power among creatures you control.
[0]: Create a 3/3 green Dinosaur creature token with trample.
[−X]: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.



Color Identity: R,W,Red,White

Imperial Aerosaur

Creature Dinosaur   3 / 3   {3}{W} (4)

Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
Its assistance is unnervingly similar to its hunting technique.



Color Identity: W,White
Printings:
Ixalan (Uncommon)

Foreign Names:

Formats:

Imperial Lancer

Creature Human Knight   1 / 1   {W} (1)

Imperial Lancer has double strike as long as you control a Dinosaur.
"Together my mount and I are stronger than either of us apart."



Color Identity: W,White
Printings:
Ixalan (Uncommon)

Foreign Names:

Formats:

Inspiring Cleric

Creature Vampire Cleric   3 / 2   {2}{W} (3)

When Inspiring Cleric enters the battlefield, you gain 4 life.
"The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."



Color Identity: W,White
Printings:
Ixalan (Uncommon)

Foreign Names:

Formats:

Island

Basic Land Island   (0)

({t}: Add {U}.)



Color Identity: Blue
Printings:
Ixalan (Common)
Ixalan (Common)
Ixalan (Common)
Ixalan (Common)

Foreign Names:
Japanese
Korean

Formats:

Itlimoc, Cradle of the Sun

Legendary Land (3)

(Transforms from Growing Rites of Itlimoc.)
{t}: Add {G}.
{t}: Add {G} for each creature you control.
Before the Sun Empire was born, humans and merfolk joined their magic to invoke a blessing of fertility on the land.



Color Identity: Green

Ixalan's Binding

Enchantment {3}{W} (4)

When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.
Jace awoke to the certainty that he was lost.



Color Identity: W,White
Printings:
Ixalan (Uncommon)

Foreign Names:

Formats:

Ixalli's Diviner

Creature Human Druid   {1}{G} (2)

When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)



Color Identity: G,Green
Printings:
Ixalan (Common)

Foreign Names:

Formats:

Ixalli's Keeper

Creature Human Shaman   2 / 2   {1}{G} (2)

{7}{G}, {t}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
The people of the Sun Empire worship the sun in three aspects. Ixalli is the Verdant Sun, who fosters growth in all things.



Color Identity: G,Green
Printings:
Ixalan (Common)

Foreign Names:

Formats:

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Bummer

284 cards found.