234 cards found.

Tajuru Archer

Creature Elf Archer Ally   1 / 2   {2}{G} (3)

Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.

Illus. Chris Rahn


Color Identity: G,Green
Printings:
Zendikar (Uncommon)

Foreign Names:

Formats:

Tanglesap

Instant {1}{G} (2)

Prevent all combat damage that would be dealt this turn by creatures without trample.
"The blood of the forest is beholden to no one."
—Nissa Revane



Color Identity: G,Green
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Teetering Peaks

Land (0)

Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{t}: Add {R}.



Color Identity: Red
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Tempest Owl

Creature Bird   1 / 2   {1}{U} (2)

Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.

Illus. Dan Scott


Color Identity: U,Blue
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Terra Stomper

Creature Beast   8 / 8   {3}{G}{G}{G} (6)

This spell can't be countered.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.



Color Identity: G,Green

Territorial Baloth

Creature Beast   4 / 4   {4}{G} (5)

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
Its territory is defined by wherever it is at the moment.



Color Identity: G,Green

Timbermaw Larva

Creature Beast   2 / 2   {3}{G} (4)

Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."
—Zahr Gada, Halimar expedition leader



Color Identity: G,Green
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Torch Slinger

Creature Goblin Shaman   2 / 2   {2}{R} (3)

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
Once thrown, twice burned.



Color Identity: R,Red
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Trailblazer's Boots

Artifact Equipment   {2} (2)

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
It's much easier to list the places they haven't been.



Color Identity:
Printings:
Zendikar (Uncommon)

Foreign Names:

Formats:

Trapfinder's Trick

Sorcery {1}{U} (2)

Target player reveals their hand and discards all Trap cards.
"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."
—Arhana, Kazandu trapfinder



Color Identity: U,Blue
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Trapmaker's Snare

Instant {1}{U} (2)

Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.
"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."

Illus. Daarken


Color Identity: U,Blue
Printings:
Zendikar (Uncommon)

Foreign Names:

Formats:

Trusty Machete

Artifact Equipment   {1} (1)

Equipped creature gets +2/+1.
Equip {2}
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist



Color Identity:
Printings:
Zendikar (Uncommon)

Foreign Names:

Formats:

Tuktuk Grunts

Creature Goblin Warrior Ally   2 / 2   {4}{R} (5)

Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
Goblins are more aggressive with a crowd to cheer them on.



Color Identity: R,Red
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Turntimber Basilisk

Creature Basilisk   2 / 1   {1}{G}{G} (3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.



Color Identity: G,Green

Turntimber Grove

Land (0)

Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{t}: Add {G}.



Color Identity: Green
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Turntimber Ranger

Creature Elf Scout Ally   2 / 2   {3}{G}{G} (5)

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
The lone wolf dies alone.



Color Identity: G,Green
Printings:
Zendikar (Rare)

Foreign Names:

Formats:

Umara Raptor

Creature Bird Ally   1 / 1   {2}{U} (3)

Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
Messenger, weapon, friend.

Illus. Sam Wood


Color Identity: U,Blue
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Unstable Footing

Instant {R} (1)

Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
A long way down is shorter than you think.

Illus. Nic Klein


Color Identity: R,Red
Printings:
Zendikar (Uncommon)

Foreign Names:

Formats:

Valakut, the Molten Pinnacle

Land (0)

Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.
{t}: Add {R}.



Color Identity: Red

Vampire Hexmage

Creature Vampire Shaman   2 / 1   {B}{B} (2)

First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination.



Color Identity: B,Black

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Bummer

234 cards found.