234 cards found.

Kor Hookmaster

Creature Kor Soldier   2 / 2   {2}{W} (3)

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."



Color Identity: W,White

Kor Outfitter

Creature Kor Soldier   2 / 2   {W}{W} (2)

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
"We take only what we need to survive. Believe me, you will need this."



Color Identity: W,White
Printings:
Zendikar (Common)

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Kor Sanctifiers

Creature Kor Cleric   2 / 3   {2}{W} (3)

Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."

Illus. Dan Scott


Color Identity: W,White
Printings:
Zendikar (Common)

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Kor Skyfisher

Creature Kor Soldier   2 / 3   {1}{W} (2)

Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."

Illus. Dan Scott


Color Identity: W,White

Kraken Hatchling

Creature Kraken   {U} (1)

A spike and a maul are needed to crack their shells, but the taste is worth the effort.



Color Identity: U,Blue
Printings:
Zendikar (Common)

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Landbind Ritual

Sorcery {3}{W}{W} (5)

You gain 2 life for each Plains you control.
"Honor this place, for our children's children will stand here and speak these same words again."
—Ayli, Kamsa cleric



Color Identity: W,White
Printings:
Zendikar (Uncommon)

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Lavaball Trap

Instant Trap   {6}{R}{R} (8)

If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.



Color Identity: R,Red
Printings:
Zendikar (Rare)

Foreign Names:

Formats:

Lethargy Trap

Instant Trap   {3}{U} (4)

If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.
Suddenly, Zurdi didn't care about treasure, glory, food . . . or the drakes circling above.



Color Identity: U,Blue
Printings:
Zendikar (Common)

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Living Tsunami

Creature Elemental   4 / 4   {2}{U}{U} (4)

Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
At low tide it slumbers. At high tide it devours.



Color Identity: U,Blue
Printings:
Zendikar (Uncommon)

Foreign Names:

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Lorthos, the Tidemaker

Legendary Creature Octopus   8 / 8   {5}{U}{U}{U} (8)

Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.



Color Identity: U,Blue

Lotus Cobra

Creature Snake   2 / 1   {1}{G} (2)

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
Its scales contain the essence of thousands of lotus blooms.

Illus. Chippy


Color Identity: G,Green
Printings:
Zendikar (Mythic)

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Lullmage Mentor

Creature Merfolk Wizard   2 / 2   {1}{U}{U} (3)

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.
"Many voices are needed to quiet this land."



Color Identity: U,Blue
Printings:
Zendikar (Rare)

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Luminarch Ascension

Enchantment {1}{W} (2)

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.



Color Identity: W,White
Printings:
Zendikar (Rare)

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Magma Rift

Sorcery {2}{R} (3)

As an additional cost to cast this spell, sacrifice a land.
Magma Rift deals 5 damage to target creature.
"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat."
—Chandra Nalaar

Illus. Jung Park


Color Identity: R,Red
Printings:
Zendikar (Common)

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Magosi, the Waterveil

Land (0)

Magosi, the Waterveil enters the battlefield tapped.
{t}: Add {U}.
{U}, {t}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{t}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.



Color Identity: Blue
Printings:
Zendikar (Rare)

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Makindi Shieldmate

Creature Kor Soldier Ally   {2}{W} (3)

Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
The more who rely on him, the more resolute he becomes.



Color Identity: W,White
Printings:
Zendikar (Common)

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Malakir Bloodwitch

Creature Vampire Shaman   4 / 4   {3}{B}{B} (5)

Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Illus. Shelly Wan


Color Identity: B,Black

Mark of Mutiny

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {t} this turn.)
The flame of anger is hard to douse once lit.



Color Identity: R,Red

Marsh Casualties

Sorcery {B}{B} (2)

Kicker {3} (You may pay an additional {3} as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

Illus. Scott Chou


Color Identity: B,Black

Marsh Flats

Land (0)

{t}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle your library.

Illus. Izzy


Color Identity:

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Bummer

234 cards found.