234 cards found.

Ondu Cleric

Creature Kor Cleric Ally   1 / 1   {1}{W} (2)

Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
A cleric's true balm is the confidence he inspires in his compatriots.

Illus. Jim Murray


Color Identity: W,White
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Oracle of Mul Daya

Creature Elf Shaman   2 / 2   {3}{G} (4)

You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.



Color Identity: G,Green
Printings:
Zendikar (Rare)

Foreign Names:

Formats:

Oran-Rief Recluse

Creature Spider   1 / 3   {2}{G} (3)

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.



Color Identity: G,Green
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Oran-Rief Survivalist

Creature Human Warrior Ally   1 / 1   {1}{G} (2)

Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
"I'm strong enough to survive alone. I'm smart enough to want companions at my side."

Illus. Kev Walker


Color Identity: G,Green
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Oran-Rief, the Vastwood

Land (0)

Oran-Rief, the Vastwood enters the battlefield tapped.
{t}: Add {G}.
{t}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.



Color Identity: Green

Paralyzing Grasp

Enchantment Aura   {2}{U} (3)

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
The Halimar Sea Caves are both the breeding ground of giant squids and the dumping ground of hardened criminals.

Illus. Izzy


Color Identity: U,Blue
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Pillarfield Ox

Creature Ox   2 / 4   {3}{W} (4)

These stubborn and unpredictable oxen inspire the plains nomads' most colorful curses.



Color Identity: W,White
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Piranha Marsh

Land (0)

Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
{t}: Add {B}.

Illus. Nic Klein


Color Identity: Black
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Pitfall Trap

Instant Trap   {2}{W} (3)

If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.
Destroy target attacking creature without flying.
Each spike is poisoned—the trapmaker's idea of mercy.



Color Identity: W,White
Printings:
Zendikar (Uncommon)

Foreign Names:

Formats:

Plains

Basic Land Plains   (0)

({t}: Add {W}.)

Illus. John Avon


Color Identity: White
Printings:
Zendikar (Common)
Zendikar (Common)
Zendikar (Common)
Zendikar (Common)
Zendikar (Common)
Zendikar (Common)
Zendikar (Common)
Zendikar (Common)

Foreign Names:
Korean

Formats:

Plated Geopede

Creature Insect   1 / 1   {1}{R} (2)

First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
"Kor armorers buy the scales and claws. Elf oracles buy the rest."
—Nablus, North Hada trapper



Color Identity: R,Red
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Predatory Urge

Enchantment Aura   {3}{G} (4)

Enchant creature
Enchanted creature has "{t}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

Illus. Scott Chou


Color Identity: G,Green
Printings:
Zendikar (Rare)

Foreign Names:

Formats:

Primal Bellow

Instant {G} (1)

Target creature gets +1/+1 until end of turn for each Forest you control.
"A might spell can be handy against baloths, giants, kraken, the Roil—or if you lose your bearings in the woods."
—Chadir the Navigator



Color Identity: G,Green
Printings:
Zendikar (Uncommon)

Foreign Names:

Formats:

Punishing Fire

Instant {1}{R} (2)

Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.



Color Identity: R,Red
Printings:
Zendikar (Uncommon)

Foreign Names:

Formats:

Pyromancer Ascension

Enchantment {1}{R} (2)

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

Illus. Kev Walker


Color Identity: R,Red

Quest for Ancient Secrets

Enchantment {U} (1)

Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.



Color Identity: U,Blue
Printings:
Zendikar (Uncommon)

Foreign Names:

Formats:

Quest for Pure Flame

Enchantment {R} (1)

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.



Color Identity: R,Red
Printings:
Zendikar (Uncommon)

Foreign Names:

Formats:

Quest for the Gemblades

Enchantment {1}{G} (2)

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.



Color Identity: G,Green
Printings:
Zendikar (Uncommon)

Foreign Names:

Formats:

Quest for the Gravelord

Enchantment {B} (1)

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

Illus. Chris Rahn


Color Identity: B,Black
Printings:
Zendikar (Uncommon)

Foreign Names:

Formats:

Quest for the Holy Relic

Enchantment {W} (1)

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.



Color Identity: W,White

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234 cards found.