312 cards found.

Sea Gate Stormcaller

Creature Human Wizard   2 / 1   {1}{U} (0)

Kicker {4}{U}
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.



Color Identity: U,Blue
Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Sea Gate, Reborn

Land (0)

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{t}: Add {U}.



Color Identity: Blue
The other side is:

Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Seafloor Stalker

Creature Merfolk Rogue   2 / 3   {2}{U} (0)

{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)



Color Identity: U,Blue
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Sejiri Glacier

Land (0)

Sejiri Glacier enters the battlefield tapped.
{t}: Add {W}.



Color Identity: White
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Sejiri Shelter

Instant {1}{W} (0)

Target creature you control gains protection from the color of your choice until end of turn.



Color Identity: W,White
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Shadow Stinger

Creature Vampire Rogue   1 / 4   {2}{B} (0)

Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.
Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)



Color Identity: B,Black
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Shadows' Verdict

Sorcery {3}{B}{B} (0)

Exile all creatures and all planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards.



Color Identity: B,Black
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

Shatterskull Charger

Creature Giant Warrior   4 / 3   {1}{R}{R} (0)

Kicker {2}
Trample, haste
If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.



Color Identity: R,Red
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

Shatterskull Minotaur

Creature Minotaur Warrior   5 / 4   {4}{R}{R} (0)

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Haste



Color Identity: R,Red
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Shatterskull Smashing

Sorcery {X}{R}{R} (0)

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.



Color Identity: R,Red
The other side is:

Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Shatterskull, the Hammer Pass

Land (0)

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{t}: Add {R}.



Color Identity: Red
The other side is:

Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Shell Shield

Instant {U} (0)

Kicker {1} (You may pay an additional {1} as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Illus. Wisnu Tan


Color Identity: U,Blue
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Shepherd of Heroes

Creature Angel Cleric   3 / 4   {4}{W} (0)

Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)



Color Identity: W,White
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Silundi Isle

Land (0)

Silundi Isle enters the battlefield tapped.
{t}: Add {U}.



Color Identity: Blue
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Silundi Vision

Instant {2}{U} (0)

Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.



Color Identity: U,Blue
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Sizzling Barrage

Instant {1}{R} (0)

Sizzling Barrage deals 4 damage to target creature that blocked this turn.



Color Identity: R,Red
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Skyclave Apparition

Creature Kor Spirit   2 / 2   {1}{W}{W} (0)

When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card.



Color Identity: W,White
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

Skyclave Basilica

Land (0)

Skyclave Basilica enters the battlefield tapped.
{t}: Add {W}.



Color Identity: White
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Skyclave Cleric

Creature Kor Cleric   1 / 3   {1}{W} (0)

When Skyclave Cleric enters the battlefield, you gain 2 life.



Color Identity: W,White
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Skyclave Geopede

Creature Insect   3 / 1   {2}{R} (0)

Trample
Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.



Color Identity: R,Red
Printings:
Zendikar Rising (Uncommon)
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

312 cards found.