312 cards found.

Skyclave Pick-Axe

Artifact Equipment   {G} (0)

When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {2}{G}

Illus. Dan Scott


Color Identity: G,Green
Printings:
Zendikar Rising (Uncommon)
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Skyclave Plunder

Sorcery {4}{U} (0)

Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Illus. YW Tang


Color Identity: U,Blue
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Skyclave Relic

Artifact {3} (0)

Kicker {3}
Indestructible
When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
{t}: Add one mana of any color.



Color Identity:
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

Skyclave Sentinel

Artifact Creature Gargoyle   2 / 3   {3} (0)

Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying, defender
If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.



Color Identity:
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Skyclave Shade

Creature Shade   3 / 1   {1}{B} (0)

Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

Illus. Daarken


Color Identity: B,Black
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

Skyclave Shadowcat

Creature Cat Horror   3 / 3   {3}{B} (0)

{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.



Color Identity: B,Black
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Skyclave Squid

Creature Squid   3 / 2   {1}{U} (0)

Defender
Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.



Color Identity: U,Blue
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:

Formats:

Smite the Monstrous

Instant {3}{W} (4)

Destroy target creature with power 4 or greater.

Illus. Izzy


Color Identity: W,White
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Sneaking Guide

Creature Goblin Rogue   1 / 1   {R} (0)

{2}, {t}: Target creature with power 2 or less can't be blocked this turn.

Illus. Dan Scott


Color Identity: R,Red
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Soaring Thought-Thief

Creature Human Rogue   1 / 3   {U}{B} (0)

Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.



Color Identity: B,U,Blue,Black
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Song-Mad Ruins

Land (0)

Song-Mad Ruins enters the battlefield tapped.
{t}: Add {R}.



Color Identity: Red
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Song-Mad Treachery

Sorcery {3}{R}{R} (0)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.



Color Identity: R,Red
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Soul Shatter

Instant {2}{B} (0)

Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control.



Color Identity: B,Black
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

Spare Supplies

Artifact {2} (0)

Spare Supplies enters the battlefield tapped.
When Spare Supplies enters the battlefield, draw a card.
{2}, {t}, Sacrifice Spare Supplies: Draw a card.



Color Identity:
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Spikefield Cave

Land (0)

Spikefield Cave enters the battlefield tapped.
{t}: Add {R}.



Color Identity: Red
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Spikefield Hazard

Instant {R} (0)

Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.



Color Identity: R,Red
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Spitfire Lagac

Creature Lizard   3 / 4   {3}{R} (0)

Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.



Color Identity: R,Red
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:

Formats:

Spoils of Adventure

Instant {4}{W}{U} (0)

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.



Color Identity: U,W,White,Blue
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Springmantle Cleric

Creature Elf Cleric   2 / 3   {4}{G} (0)

Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.



Color Identity: G,Green
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Squad Commander

Creature Kor Warrior   3 / 3   {3}{W} (0)

When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.



Color Identity: W,White
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

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Bummer

312 cards found.