312 cards found.

Throne of Makindi

Land (0)

{t}: Add {C}.
{1}, {t}: Put a charge counter on Throne of Makindi.
{t}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.



Color Identity:
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

Thundering Rebuke

Sorcery {1}{R} (0)

Thundering Rebuke deals 4 damage to target creature or planeswalker.



Color Identity: R,Red
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Thundering Sparkmage

Creature Human Wizard   2 / 2   {3}{R} (0)

When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.)



Color Identity: R,Red
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Thwart the Grave

Sorcery {4}{B}{B} (0)

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.



Color Identity: B,Black
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Timbercrown Pathway

Land (0)

{t}: Add {G}.



Color Identity: Green
The other side is:

Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

Tormenting Voice

Sorcery {1}{R} (2)

As an additional cost to cast this spell, discard a card.
Draw two cards.

Illus. Izzy


Color Identity: R,Red
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Tuktuk Rubblefort

Creature Wall   {2}{R} (0)

Defender, reach
Creatures you control have haste.



Color Identity: R,Red
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Turntimber Ascetic

Creature Giant Cleric   5 / 4   {4}{G} (0)

When Turntimber Ascetic enters the battlefield, you gain 3 life.



Color Identity: G,Green
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Turntimber Symbiosis

Sorcery {4}{G}{G}{G} (0)

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.



Color Identity: G,Green
The other side is:

Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Turntimber, Serpentine Wood

Land (0)

As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{t}: Add {G}.



Color Identity: Green
The other side is:

Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Umara Mystic

Creature Merfolk Wizard   1 / 3   {1}{U}{R} (0)

Flying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.

Illus. Bryan Sola


Color Identity: R,U,Blue,Red
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Umara Skyfalls

Land (0)

Umara Skyfalls enters the battlefield tapped.
{t}: Add {U}.



Color Identity: Blue
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Umara Wizard

Creature Merfolk Wizard   4 / 3   {4}{U} (0)

Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.



Color Identity: U,Blue
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Utility Knife

Artifact Equipment   {1} (0)

When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Valakut Awakening

Instant {2}{R} (0)

Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.



Color Identity: R,Red
The other side is:

Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

Valakut Exploration

Enchantment {2}{R} (0)

Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.



Color Identity: R,Red
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

Valakut Stoneforge

Land (0)

Valakut Stoneforge enters the battlefield tapped.
{t}: Add {R}.



Color Identity: Red
The other side is:

Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

Vanquish the Weak

Instant {2}{B} (3)

Destroy target creature with power 3 or less.

Illus. Bayard Wu


Color Identity: B,Black
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Vastwood Fortification

Instant {G} (0)

Put a +1/+1 counter on target creature.



Color Identity: G,Green
The other side is:

Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Vastwood Surge

Sorcery {3}{G} (0)

Kicker {4} (You may pay an additional {4} as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, put two +1/+1 counters on each creature you control.



Color Identity: G,Green
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

312 cards found.