312 cards found.

Dauntless Survivor

Creature Human Warrior   1 / 1   {1}{G} (0)

When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.



Color Identity: G,Green
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Dauntless Unity

Instant {1}{W} (0)

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.



Color Identity: W,White
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Deadly Alliance

Instant {4}{B} (0)

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Destroy target creature or planeswalker.



Color Identity: B,Black
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Deliberate

Instant {1}{U} (0)

Scry 2, then draw a card.



Color Identity: U,Blue
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Demon's Disciple

Creature Human Cleric   3 / 1   {2}{B} (0)

When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.



Color Identity: B,Black
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Disenchant

Instant {1}{W} (2)

Destroy target artifact or enchantment.



Color Identity: W,White
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Drana's Silencer

Creature Vampire Rogue   3 / 2   {5}{B} (0)

When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Illus. Mads Ahm


Color Identity: B,Black
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Drana, the Last Bloodchief

Legendary Creature Vampire Cleric   4 / 4   {3}{B}{B} (0)

Flying
Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types.



Color Identity: B,Black
Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Dreadwurm

Creature Wurm Horror   5 / 4   {4}{B} (0)

Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)



Color Identity: B,Black
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:

Formats:

Emeria Captain

Creature Angel Warrior   1 / 1   {3}{W} (0)

Flying, vigilance
When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)



Color Identity: W,White
Printings:
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Emeria's Call

Sorcery {4}{W}{W}{W} (0)

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.



Color Identity: W,White
The other side is:

Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Emeria, Shattered Skyclave

Land (0)

As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{t}: Add {W}.



Color Identity: White
The other side is:

Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Expedition Champion

Creature Human Warrior   2 / 3   {2}{R} (0)

Expedition Champion gets +2/+0 as long as you control another Warrior.

Illus. Bram Sels


Color Identity: R,Red
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Expedition Diviner

Creature Merfolk Wizard   3 / 2   {3}{U} (0)

Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."



Color Identity: U,Blue
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Expedition Healer

Creature Kor Cleric   2 / 2   {1}{W} (0)

Vigilance
Expedition Healer has lifelink as long as you control another Cleric.



Color Identity: W,White
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Expedition Skulker

Creature Vampire Rogue   2 / 2   {1}{B} (0)

Expedition Skulker has deathtouch as long as you control another Rogue.



Color Identity: B,Black
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Farsight Adept

Creature Kor Wizard   3 / 3   {2}{W} (0)

When Farsight Adept enters the battlefield, you and target opponent each draw a card.



Color Identity: W,White
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Fearless Fledgling

Creature Griffin   1 / 1   {1}{W} (0)

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.



Color Identity: W,White
Printings:
Zendikar Rising (Uncommon)
Zendikar Rising (Uncommon)

Foreign Names:

Formats:

Feed the Swarm

Sorcery {1}{B} (0)

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost.



Color Identity: B,Black
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Felidar Retreat

Enchantment {3}{W} (0)

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.



Color Identity: W,White
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

Formats:

No results found.
Bummer

312 cards found.