292 cards found.

Illusionary Mask

Artifact {2} (2)

{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.

Illus. Amy Weber
This card is on the reserved list.


Color Identity:
Printings:
Limited Edition Alpha (Rare)

Foreign Names:

Formats:

Instill Energy

Enchantment Aura   {G} (1)

Enchant creature
Enchanted creature can attack as though it had haste.
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.



Color Identity: G,Green

Invisibility

Enchantment Aura   {U}{U} (2)

Enchant creature
Enchanted creature can't be blocked except by Walls.



Color Identity: U,Blue
Printings:
Limited Edition Alpha (Common)

Foreign Names:

Formats:


Ironclaw Orcs

Creature Orc   2 / 2   {1}{R} (2)

Ironclaw Orcs can't block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.



Color Identity: R,Red

Ironroot Treefolk

Creature Treefolk   3 / 5   {4}{G} (5)

The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.



Color Identity: G,Green

Island

Basic Land Island   (0)

({t}: Add {U}.)

Illus. Mark Poole


Color Identity: Blue
Printings:
Limited Edition Alpha (Common)
Limited Edition Alpha (Common)

Foreign Names:
Japanese
Korean

Formats:

Island Sanctuary

Enchantment {1}{W} (2)

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Illus. Mark Poole


Color Identity: W,White



Jade Statue

Artifact {4} (4)

{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.
"Some of the other guys dared me to touch it, but I knew it weren't no ordinary hunk o' rock." —Norin the Wary



Color Identity:


Juggernaut

Artifact Creature Juggernaut   5 / 3   {4} (4)

Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance.



Color Identity:





Kudzu

Enchantment Aura   {1}{G}{G} (3)

Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.

Illus. Mark Poole
This card is on the reserved list.


Color Identity: G,Green
Printings:
Limited Edition Alpha (Rare)

Foreign Names:

Formats:

Lance

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature has first strike.



Color Identity: W,White
Printings:
Limited Edition Alpha (Uncommon)

Foreign Names:

Formats:

Ley Druid

Creature Human Druid   1 / 1   {2}{G} (3)

{t}: Untap target land.
After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed.



Color Identity: G,Green

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292 cards found.