1803 cards found.

Abnormal Endurance

Instant {1}{B} (2)

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Tenacity prevails when hopes die.



Color Identity: B,Black
Printings:
Core Set 2019 (Common)

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Absorb

Instant {W}{U}{U} (3)

Counter target spell. You gain 3 life.

Illus. Izzy


Color Identity: U,W,White,Blue
Printings:
Ravnica Allegiance (Rare)

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Academy Drake

Creature Drake   2 / 2   {2}{U} (3)

Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.



Color Identity: U,Blue
Printings:
Dominaria (Common)

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Academy Journeymage

Creature Human Wizard   3 / 2   {4}{U} (5)

This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."



Color Identity: U,Blue
Printings:
Dominaria (Common)

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Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.



Color Identity: R,Red

Adamant Will

Instant {1}{W} (2)

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.



Color Identity: W,White
Printings:
Dominaria (Common)

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Adanto Vanguard

Creature Vampire Soldier   1 / 1   {1}{W} (2)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)



Color Identity: W,White
Printings:
Ixalan (Uncommon)

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Adanto, the First Fort

Legendary Land (1)

(Transforms from Legion's Landing.)
{t}: Add {W}.
{2}{W}, {t}: Create a 1/1 white Vampire creature token with lifelink.



Color Identity: White
The other side is:

Printings:
Ixalan (Rare)

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Adeliz, the Cinder Wind

Legendary Creature Human Wizard   2 / 2   {1}{U}{R} (3)

Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.



Color Identity: R,U,Blue,Red
Printings:
Dominaria (Uncommon)

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Admiral Beckett Brass

Legendary Creature Human Pirate   3 / 3   {1}{U}{B}{R} (4)

Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
"You and your ship will make a fine addition to my fleet."



Color Identity: B,R,U,Blue,Black,Red
Printings:
Ixalan (Mythic)

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Admiral's Order

Instant {1}{U}{U} (3)

Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
"Damn the cannons, mates. Charge!"



Color Identity: U,Blue
Printings:
Rivals of Ixalan (Rare)

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Adventurous Impulse

Sorcery {G} (1)

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Every odyssey begins with a single step.



Color Identity: G,Green
Printings:
Dominaria (Common)

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Aegis of the Heavens

Instant {1}{W} (2)

Target creature gets +1/+7 until end of turn.
Inner strength is never seen until it makes all the difference.



Color Identity: W,White
Printings:
Core Set 2019 (Uncommon)

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Aerial Engineer

Creature Human Artificer   2 / 4   {2}{W}{U} (4)

As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
The best of their trade know every bolt of their rigs, stem to stern.



Color Identity: U,W,White,Blue
Printings:
Core Set 2019 (Uncommon)

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Aeromunculus

Creature Homunculus Mutant   2 / 3   {1}{G}{U} (0)

Flying
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)



Color Identity: G,U,Green,Blue
Printings:
Ravnica Allegiance (Common)

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Aesthir Glider

Artifact Creature Bird Construct   2 / 1   {3} (3)

Flying
Aesthir Glider can't block.
An ancient device recovered from a thawing glacier high in the Karplusan mountains.



Color Identity:
Printings:
Dominaria (Common)

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Aether Tunnel

Enchantment Aura   {1}{U} (2)

Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
If you can't find a doorway, make one.



Color Identity: U,Blue
Printings:
Core Set 2019 (Uncommon)

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Aethershield Artificer

Creature Dwarf Artificer   3 / 3   {3}{W} (4)

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Most smiths shape metal, but some prefer more delicate materials.

Illus. Izzy


Color Identity: W,White
Printings:
Core Set 2019 (Uncommon)

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Affectionate Indrik

Creature Beast   4 / 4   {5}{G} (6)

When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.



Color Identity: G,Green
Printings:
Guilds of Ravnica (Uncommon)

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Aggressive Mammoth

Creature Elephant   8 / 8   {3}{G}{G}{G} (6)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
"Approach from behind. That way, if it does charge, at least you aren't in front of it."
—Vivien Reid



Color Identity: G,Green
Printings:
Core Set 2019 (Rare)

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No results found.
Bummer

1803 cards found.