10185 cards found.

Advanced Hoverguard

Creature Drone   2 / 2   {3}{U} (4)

Flying
{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
"They are like their vedalken masters: untouchable, aloof, and omnipresent."
—Bruenna, Neurok leader



Color Identity: Blue
Printings:
Fifth Dawn (Common)

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Advanced Stitchwing

Creature Zombie Horror   3 / 4   {3}{U}{U} (5)

Flying
{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
"Improvement is a consequence of practice."
—Stitcher Geralf



Color Identity: Blue
Printings:
Eldritch Moon (Uncommon)

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Advent of the Wurm

Instant {1}{G}{G}{W} (4)

Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peaceful ways.



Color Identity: White,Green
Printings:
Dragon's Maze (Rare)

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Adventuring Gear

Artifact Equipment   {1} (1)

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
An explorer's essentials in a wild world.



Color Identity:
Printings:
Zendikar (Common)

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Adverse Conditions

Instant {3}{U} (4)

Devoid (This card has no color.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."



Color Identity: Blue
Printings:
Battle for Zendikar (Uncommon)

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Advice from the Fae

Sorcery {2/U}{2/U}{2/U} (6)

({2/U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Illus. Chippy


Color Identity: Blue
Printings:
Shadowmoor (Uncommon)

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Advocate of the Beast

Creature Elf Shaman   2 / 3   {2}{G} (3)

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."



Color Identity: Green
Printings:
Magic 2014 Core Set (Common)

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Aegis Angel

Creature Angel   5 / 5   {4}{W}{W} (6)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)



Color Identity: White
Printings:
Magic 2012 (Rare)

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Aegis Automaton

Artifact Creature Construct   {2} (2)

{4}{W}: Return another target creature you control to its owner's hand.
The streets of Ghirapur have become dangerous. It's good to have a dependable companion.



Color Identity: White
Printings:
Aether Revolt (Common)

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Aeolipile

Artifact {2} (2)

{1}, {t}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
"Although fragile, the Aeolipile could be quite destructive."
—Sarpadian Empires, vol. I

This card is on the reserved list.


Color Identity:
Printings:
Fallen Empires (Rare)

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Aeon Chronicler

Creature Avatar   * / *   {3}{U}{U} (5)

Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.



Color Identity: Blue
Printings:
Planar Chaos (Rare)

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Aerial Formation

Instant {U} (1)

Strive — Aerial Formation costs {2}{U} more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.



Color Identity: Blue
Printings:
Journey into Nyx (Common)

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Aerial Guide

Creature Drake   2 / 2   {2}{U} (3)

Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
"Kefnet taught us to turn obstacles into advantages."
—Neponem, vizier of Kefnet



Color Identity: Blue
Printings:
Hour of Devastation (Common)

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Aerial Maneuver

Instant {1}{W} (2)

Target creature gets +1/+1 and gains flying and first strike until end of turn.
"When you put all of yourself into an attack, without fear or hesitation, in that instant you may attain greatness."
—Predak, Gateless freemage

Illus. Scott Chou


Color Identity: White
Printings:
Gatecrash (Common)

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Aerial Modification

Enchantment Aura   {4}{W} (5)

Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

Illus. Jung Park


Color Identity: White
Printings:
Aether Revolt (Uncommon)

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Aerial Predation

Instant {2}{G} (3)

Destroy target creature with flying. You gain 2 life.
In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned.

Illus. BD


Color Identity: Green
Printings:
Return to Ravnica (Common)

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Aerial Responder

Creature Dwarf Soldier   2 / 3   {1}{W}{W} (3)

Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.



Color Identity: White
Printings:
Kaladesh (Uncommon)

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Aerial Volley

Instant {G} (1)

Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Drakes can swerve to avoid a single arrow, but they can't dodge the whole sky.



Color Identity: Green
Printings:
Magic Origins (Common)

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Aerie Bowmasters

Creature Hound Archer   3 / 4   {2}{G}{G} (4)

Reach (This creature can block creatures with flying.)
Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)



Color Identity: Green
Printings:
Dragons of Tarkir (Common)

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Aerie Mystics

Creature Bird Wizard   3 / 3   {4}{W} (5)

Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

Illus. Mark Zug


Color Identity: White,Green,Blue
Printings:
Conflux (Uncommon)

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10185 cards found.