2907 cards found.

Sprite Dragon

Creature Faerie Dragon   1 / 1   {U}{R} (0)

Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.



Color Identity: R,U,Blue,Red
Printings:
Ikoria: Lair of Behemoths (Uncommon)
Ikoria: Lair of Behemoths (Uncommon)
Ikoria: Lair of Behemoths (Uncommon)

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Sprite Noble

Creature Faerie Noble   2 / 2   {1}{U}{U} (3)

Flying
Other creatures you control with flying get +0/+1.
{t}: Other creatures you control with flying get +1/+0 until end of turn.
"By thorn and by stone, we will fight to see the day when beauty returns to this world."



Color Identity: U,Blue
Printings:
Time Spiral (Rare)

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Spy Eye

Creature Eye Spy   1 / 3   {2}{U}{U} (4)

Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
"That pigeon knows something, and we will find out what."
—X



Color Identity: U,Blue
Printings:
Unstable (Uncommon)

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Squadron Hawk

Creature Bird   1 / 1   {1}{W} (2)

Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.



Color Identity: W,White
Printings:
Magic Online Promos (Common)

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Squall

Sorcery {2}{G} (3)

Squall deals 2 damage to each creature with flying.
The air that holds them aloft can just as easily put them down.



Color Identity: G,Green
Printings:
Mercadian Masques (Common)

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Squall Drifter

Snow Creature Elemental   1 / 1   {1}{W} (2)

Flying
{W}, {t}: Tap target creature.
"The scouts claim the cold has malice, and a mind. I begin to believe them. Impassable drifts seem to appear before us at every turn."
—Aevar Borg, northern guide, journal entry



Color Identity: W,White
Printings:
Coldsnap (Common)

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Squall Line

Instant {X}{G}{G} (2)

Squall Line deals X damage to each creature with flying and each player.
The constant shifting of Dominaria's shredded timeline played havoc with its atmosphere, combining savage electrical storms from ages past.



Color Identity: G,Green
Printings:
Time Spiral (Rare)

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Squallmonger

Creature Monger   3 / 3   {3}{G} (4)

{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
"Squall, gale, hurricane—it's all a matter of size . . . and price."



Color Identity: G,Green
Printings:
Mercadian Masques (Uncommon)

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Stalking Bloodsucker

Creature Vampire   4 / 4   {4}{B}{B} (6)

Flying
{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
The pits feed both its thirst for combat and its thirst for blood.



Color Identity: B,Black
Printings:
Odyssey (Rare)

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Stalwart Aven

Creature Bird Soldier   1 / 3   {2}{W} (3)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Starlit Angel

Creature Angel   3 / 4   {3}{W}{W} (5)

Flying

Illus. 徐晓鸣


Color Identity: W,White
Printings:
Portal (Uncommon)
Portal (Uncommon)

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Steam Spitter

Creature Spider   1 / 5   {4}{G} (5)

Reach (This creature can block creatures with flying.)
{R}: Steam Spitter gets +1/+0 until end of turn.
Its belly produces a boiling-hot fluid it can spit as a weapon or spin slowly enough to freeze into a defensive web.



Color Identity: G,Red,Green
Printings:
Coldsnap (Uncommon)

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Steel Hellkite

Artifact Creature Dragon   5 / 5   {6} (6)

Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.



Color Identity:

Steel-Plume Marshal

Creature Bird Soldier   3 / 3   {3}{W}{W} (0)

Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.



Color Identity: W,White
Printings:
Jumpstart (Rare)

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Steelgaze Griffin

Creature Griffin   2 / 4   {4}{U} (0)

Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.



Color Identity: U,Blue
Printings:
Throne of Eldraine (Common)

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Steeple Creeper

Creature Frog Snake   4 / 2   {2}{G} (0)

{3}{U}: Steeple Creeper gains flying until end of turn.



Color Identity: G,Blue,Green
Printings:
Ravnica Allegiance (Common)

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Steeple Roc

Creature Bird   3 / 1   {4}{W} (5)

Flying, first strike
"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."
—Ecaban, Boros scout



Color Identity: W,White
Printings:
Dragon's Maze (Common)

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Stenchskipper

Creature Elemental   6 / 5   {3}{B} (4)

Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
"Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided—from upwind, if possible."
—Cenn Deagan



Color Identity: B,Black
Printings:
Morningtide (Rare)

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Steppe Glider

Creature Elemental   2 / 4   {4}{W} (5)

Flying, vigilance
{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
It glides over the landscape. It also happens to be one.



Color Identity: W,White
Printings:
Battlebond (Uncommon)

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Stet, Draconic Proofreader

Legendary Creature Dragon Bureaucrat   4 / 4   {4}{R}{R} (0)

Flying
Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card.
{W}: Delete the first letter of target permanent or player's name until end of turn.



Color Identity: R,White,Red
Printings:
Unsanctioned (Rare)

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2907 cards found.