2731 cards found.

Abzan Ascendancy

Enchantment {W}{B}{G} (3)

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.



Color Identity: B,G,W,White,Black,Green
Printings:
Khans of Tarkir (Rare)

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Abzan Falconer

Creature Human Soldier   2 / 3   {2}{W} (3)

Outlast {W} ({W}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.



Color Identity: W,White

Abzan Skycaptain

Creature Bird Soldier   2 / 2   {3}{W} (4)

Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
"A tempest is coming. Turn your faces toward the wind!"



Color Identity: W,White
Printings:
Fate Reforged (Common)

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Academy Drake

Creature Drake   2 / 2   {2}{U} (3)

Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.



Color Identity: U,Blue
Printings:
Dominaria (Common)

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Acid-Spewer Dragon

Creature Dragon   3 / 3   {5}{B} (6)

Flying, deathtouch
Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.



Color Identity: B,Black
Printings:
Dragons of Tarkir (Uncommon)

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Adarkar Valkyrie

Snow Creature Angel   4 / 5   {4}{W}{W} (6)

Flying, vigilance
{t}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.



Color Identity: W,White
Printings:
Commander 2014 (Rare)

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Adarkar Windform

Snow Creature Illusion   3 / 3   {4}{U} (5)

Flying
{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.)
Terisiare has only two kinds of weather: cold and weird.



Color Identity: U,Blue
Printings:
Coldsnap (Uncommon)

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Adeliz, the Cinder Wind

Legendary Creature Human Wizard   2 / 2   {1}{U}{R} (3)

Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.



Color Identity: R,U,Blue,Red

Admonition Angel

Creature Angel   6 / 6   {3}{W}{W}{W} (6)

Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.



Color Identity: W,White
Printings:
Worldwake (Mythic)

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Advanced Hoverguard

Creature Drone   2 / 2   {3}{U} (4)

Flying
{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
"They are like their vedalken masters: untouchable, aloof, and omnipresent."
—Bruenna, Neurok leader



Color Identity: U,Blue
Printings:
Fifth Dawn (Common)

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Advanced Stitchwing

Creature Zombie Horror   3 / 4   {3}{U}{U} (5)

Flying
{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
"Improvement is a consequence of practice."
—Stitcher Geralf



Color Identity: U,Blue
Printings:
Eldritch Moon (Uncommon)

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Aegis Angel

Creature Angel   5 / 5   {4}{W}{W} (6)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)



Color Identity: W,White
Printings:
Magic Origins (Rare)

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Aerial Assault

Sorcery {2}{W} (0)

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

Illus. Dan Scott


Color Identity: W,White
Printings:
(Common)

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Aerial Caravan

Creature Human Soldier   4 / 3   {4}{U}{U} (6)

Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Successful delivery is not guaranteed.

Illus. DiTerlizzi


Color Identity: U,Blue
Printings:
Mercadian Masques (Rare)

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Aerial Engineer

Creature Human Artificer   2 / 4   {2}{W}{U} (4)

As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
The best of their trade know every bolt of their rigs, stem to stern.



Color Identity: U,W,White,Blue
Printings:
Core Set 2019 (Uncommon)

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Aerial Formation

Instant {U} (1)

Strive — This spell costs {2}{U} more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.



Color Identity: U,Blue
Printings:
Journey into Nyx (Common)

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Aerial Guide

Creature Drake   2 / 2   {2}{U} (3)

Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
"Kefnet taught us to turn obstacles into advantages."
—Neponem, vizier of Kefnet



Color Identity: U,Blue
Printings:
Hour of Devastation (Common)

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Aerial Maneuver

Instant {1}{W} (2)

Target creature gets +1/+1 and gains flying and first strike until end of turn.
"When you put all of yourself into an attack, without fear or hesitation, in that instant you may attain greatness."
—Predak, Gateless freemage

Illus. Scott Chou


Color Identity: W,White
Printings:
Gatecrash (Common)

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Aerial Modification

Enchantment Aura   {4}{W} (5)

Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

Illus. Jung Park


Color Identity: W,White
Printings:
Aether Revolt (Uncommon)

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Aerial Predation

Instant {2}{G} (3)

Destroy target creature with flying. You gain 2 life.
In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned.

Illus. BD


Color Identity: G,Green
Printings:
Return to Ravnica (Common)

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Bummer

2731 cards found.