2907 cards found.

Angelic Protector

Creature Angel   2 / 2   {3}{W} (4)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax

Illus. DiTerlizzi


Color Identity: W,White
Printings:
Tempest (Uncommon)

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Angelic Reward

Enchantment Aura   {3}{W}{W} (0)

Enchant creature
Enchanted creature gets +3/+3 and has flying.



Color Identity: W,White
Printings:
Arena New Player Experience Cards (Uncommon)

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Angelic Rocket

Host Artifact Creature Angel   4 / 4   {8} (8)

Flying
When this creature enters the battlefield, you may destroy target nonland permanent.



Color Identity:
Printings:
Unstable (Rare)

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Angelic Skirmisher

Creature Angel   4 / 4   {4}{W}{W} (6)

Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
"A keen mind wields an army as a deft hand wields a sword."



Color Identity: W,White
Printings:
Gatecrash (Rare)

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Angelic Wall

Creature Wall   {1}{W} (2)

Defender (This creature can't attack.)
Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
—Tales of Ikarov the Voyager



Color Identity: W,White
Printings:
Magic 2014 (Common)

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Angler Drake

Creature Drake   4 / 4   {4}{U}{U} (6)

Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.



Color Identity: U,Blue
Printings:
Amonkhet (Uncommon)

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Animating Faerie

Creature Faerie   2 / 2   {2}{U} (0)

Flying



Color Identity: U,Blue
The other side is:

Printings:
Magic Online Promos (Uncommon)

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Animus of Predation

Creature Avatar   4 / 4   {4}{G} (5)

Draft Animus of Predation face up.
As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)
If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.



Color Identity: G,Green
Printings:
Conspiracy: Take the Crown (Uncommon)

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Anointer of Valor

Creature Angel   3 / 5   {5}{W} (0)

Flying
Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.



Color Identity: W,White
Printings:
Commander Legends (Common)

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Answered Prayers

Enchantment {1}{W}{W} (0)

Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.



Color Identity: W,White
Printings:
Modern Horizons (Common)

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Anurid Swarmsnapper

Creature Frog Beast   1 / 4   {2}{G} (3)

Reach (This creature can block creatures with flying.)
{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
Anurids have the problem of airborne invaders licked.



Color Identity: G,Green
Printings:
Judgment (Uncommon)

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Anvilwrought Raptor

Artifact Creature Bird   2 / 1   {4} (4)

Flying
First strike (This creature deals combat damage before creatures without first strike.)



Color Identity:
Printings:
Core Set 2020 (Common)

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Anya, Merciless Angel

Legendary Creature Angel   4 / 4   {3}{R}{W} (5)

Flying
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.
As long as an opponent's life total is less than half their starting life total, Anya has indestructible.

Illus. Alisa Lee


Color Identity: R,W,Red,White

Apex Hawks

Creature Bird   2 / 2   {2}{W} (3)

Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.



Color Identity: W,White
Printings:
Worldwake (Common)

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Aphemia the Cacophony

Legendary Enchantment Creature Harpy   2 / 1   {1}{B} (0)

Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.



Color Identity: B,Black
Printings:
Theros Beyond Death (Rare)

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Aphemia, the Cacophony

Legendary Enchantment Creature Harpy   2 / 1   {1}{B} (0)

Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.



Color Identity: B,Black
Printings:
Theros Beyond Death (Rare)
Theros Beyond Death (Rare)

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Aphetto Vulture

Creature Zombie Bird   3 / 2   {4}{B}{B} (6)

Flying
When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.



Color Identity: B,Black
Printings:
Onslaught (Uncommon)

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Apocalypse Demon

Creature Demon   * / *   {4}{B}{B} (6)

Flying
Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.



Color Identity: B,Black
Printings:
Hour of Devastation (Rare)

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Apothecary Geist

Creature Spirit   2 / 3   {3}{W} (4)

Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
For some customers, the old apothecary shop still opens its doors.



Color Identity: W,White
Printings:
Shadows over Innistrad (Common)

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Applied Aeronautics

Artifact Contraption   (0)

Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.



Color Identity:
Printings:
Unstable (Common)

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2907 cards found.