87 cards found.

Angelic Armaments

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Commander Legends (Uncommon)

Foreign Names:

Formats:

Argentum Armor

Artifact Equipment   {6} (6)

Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.



Color Identity:
Printings:
Scars of Mirrodin (Rare)

Foreign Names:

Formats:

Assault Suit

Artifact Equipment   {4} (4)

Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip {3}



Color Identity:
Printings:
Commander 2016 (Uncommon)

Foreign Names:

Formats:

Avarice Amulet

Artifact Equipment   {4} (4)

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of Avarice Amulet.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Designed by Penny Arcade



Color Identity:
Printings:
Magic 2015 (Rare)

Foreign Names:

Formats:

Barbed Battlegear

Artifact Equipment   {3} (3)

Equipped creature gets +4/-1.
Equip {2}
"One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word."
—Urabrask the Hidden



Color Identity:
Printings:
Scars of Mirrodin (Uncommon)

Foreign Names:

Formats:

Behemoth Sledge

Artifact Equipment   {1}{G}{W} (3)

Equipped creature gets +2/+2 and has trample and lifelink.
Equip {3}
Those who worship the great gargantuans could hardly be expected to fight with a subtle weapon.



Color Identity: G,W,Green,White

Brawler's Plate

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Jung Park


Color Identity:
Printings:
Magic Origins (Uncommon)

Foreign Names:

Formats:

Butcher's Cleaver

Artifact Equipment   {3} (3)

Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip {3}
Outside the safety of Thraben, there is little distinction between tool and weapon.



Color Identity:
Printings:
Innistrad (Uncommon)

Foreign Names:

Formats:

Captain's Hook

Artifact Equipment   {3} (3)

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}

Illus. Kev Walker


Color Identity:
Printings:
Magic Online Promos (Rare)

Foreign Names:

Formats:

Champion's Helm

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}



Color Identity:
Printings:
Commander 2011 (Rare)

Foreign Names:

Formats:

Chariot of Victory

Artifact Equipment   {3} (3)

Equipped creature has first strike, trample, and haste.
Equip {1}
The greatest heroes are the first to stand, the first to take up arms, and the first to meet the enemy.



Color Identity:
Printings:
Journey into Nyx (Uncommon)

Foreign Names:

Formats:

Chitinous Cloak

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Equip {3}
"If we're going to survive, we have to use every tool at our disposal. Especially the disgusting ones."
—Ryza, Oran-Rief scout

Illus. Chris Rahn


Color Identity:
Printings:
Oath of the Gatewatch (Uncommon)

Foreign Names:

Formats:

Darksteel Plate

Artifact Equipment   {3} (3)

Indestructible
Equipped creature has indestructible.
Equip {2}
"If there can be no victory, then I will fight forever."
—Koth of the Hammer



Color Identity:

Deathrender

Artifact Equipment   {4} (4)

Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}



Color Identity:
Printings:
Lorwyn (Rare)

Foreign Names:

Formats:

Demonmail Hauberk

Artifact Equipment   {4} (4)

Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
It comes off as easily as your own skin.



Color Identity:
Printings:
Innistrad (Uncommon)

Foreign Names:

Formats:

Diviner's Wand

Tribal Artifact Wizard Equipment   {3} (3)

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}



Color Identity:
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Dragon Throne of Tarkir

Legendary Artifact Equipment   {4} (4)

Equipped creature has defender and "{2}, {t}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip {3}

Illus. Daarken


Color Identity:

Elbrus, the Binding Blade

Legendary Artifact Equipment   {7} (7)

Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}
Those who grasp its hilt soon hear the demon's call.



Color Identity:

Ensouled Scimitar

Artifact Equipment   {3} (3)

{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Fifth Dawn (Uncommon)

Foreign Names:

Formats:

Fireshrieker

Artifact Equipment   {3} (3)

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Commander Legends (Uncommon)

Foreign Names:

Formats:

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Bummer

87 cards found.