Part the Waterveil

Sorcery {4}{U}{U} (6)

Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)



Color Identity: U,Blue
Printings:
Battle for Zendikar (Mythic)

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