9230 cards found.


White Mana Battery

Artifact {4} (4)

{2}, {t}: Put a charge counter on White Mana Battery.
{t}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way.



Color Identity: White
Printings:
Fourth Edition Foreign Black Border (Rare)

Foreign Names:

Formats:

White Scarab

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.



Color Identity: W,White
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

White Shield Crusader

Creature Human Knight   2 / 1   {W}{W} (2)

Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
"Honor your steed and it will carry you to great deeds—and bring you home to tell of them."



Color Identity: W,White
Printings:
Coldsnap (Uncommon)

Foreign Names:

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White Sun's Zenith

Instant {X}{W}{W}{W} (3)

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.



Color Identity: W,White

White Ward

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.



Color Identity: W,White

Whitemane Lion

Creature Cat   2 / 2   {1}{W} (2)

Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.



Color Identity: W,White

Whitesun's Passage

Instant {1}{W} (2)

You gain 5 life.
All over the Razor Fields, Whitesun is celebrated. Even the followers of the rebel Juryan, far from the Cave of Light, bow their heads in reverence.

Illus. John Avon


Color Identity: W,White
Printings:
Scars of Mirrodin (Common)

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Whitewater Naiads

Enchantment Creature Nymph   4 / 4   {3}{U}{U} (5)

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.
Stand against the crash of the river's rapids and you will know the power of the naiads.

Illus. William Wu


Color Identity: U,Blue
Printings:
Commander 2018 (Uncommon)

Foreign Names:

Formats:

Who

Instant {X}{W} (1)

Target player gains X life.



Color Identity: W,White
Printings:
Unhinged (Rare)

Foreign Names:
French Qui

Formats:

Wicker Warcrawler

Artifact Creature Scarecrow   6 / 6   {5} (5)

Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
It's the twisted creation of a kithkin diviner who dreamed of very large crows.



Color Identity:
Printings:
Shadowmoor (Uncommon)

Foreign Names:

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Wicker Witch

Artifact Creature Scarecrow   3 / 1   {3} (3)

When there were no more crows to scare, it focused its efforts elsewhere.

Illus. Izzy


Color Identity:
Printings:
Shadows over Innistrad (Common)

Foreign Names:

Formats:

Widget Contraption

Artifact Contraption   (0)

Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)



Color Identity:
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Wild Aesthir

Creature Bird   1 / 1   {2}{W} (3)

Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
"What Barbarian secrets do they spy from their lofty perch?"
—General Varchild



Color Identity: W,White
Printings:
Alliances (Common)
Alliances (Common)

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Wild-Field Scarecrow

Artifact Creature Scarecrow   1 / 4   {3} (3)

Defender
{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.



Color Identity:
Printings:
Shadows over Innistrad (Uncommon)

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Wildblood Pack

Creature Werewolf   5 / 5   (4)

Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.



Color Identity: R
The other side is:

Printings:
Innistrad (Rare)

Foreign Names:

Formats:

Wilderness Hypnotist

Creature Merfolk Wizard   1 / 3   {2}{U}{U} (4)

{t}: Target red or green creature gets -2/-0 until end of turn.
"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."
—Dindun of Kulrath Mine



Color Identity: U,Blue
Printings:
Eventide (Common)

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Will Kenrith

Legendary Planeswalker Will   {4}{U}{U} (6)

[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
[−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.
[−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.



Color Identity: U,Blue
The other side is:

Printings:
Battlebond (Mythic)
Battlebond (Mythic)

Foreign Names:

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Will of the All-Hunter

Instant {1}{W} (0)

Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Ikoria: Lair of Behemoths (Uncommon)

Foreign Names:

Formats:

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9230 cards found.