171 cards found.

Hinterland Hermit

Creature Human Werewolf   2 / 1   {1}{R} (2)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
He tried to live far from those he could hurt . . .



Color Identity: R,Red
The other side is:

Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Hinterland Scourge

Creature Werewolf   3 / 2   (2)

Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
. . . but the monster within was a tireless hunter.



Color Identity: R
The other side is:

Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Hollowhenge Beast

Creature Beast   5 / 5   {3}{G}{G} (5)

In a world of monsters, it's the stuff of nightmares.



Color Identity: G,Green
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Hollowhenge Spirit

Creature Spirit   2 / 2   {3}{W} (4)

Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Some spirits mourn. Others terrorize.



Color Identity: W,White

Hunger of the Howlpack

Instant {G} (1)

Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
"Werewolves are an unholy mix of a predator's instinct and a human's hatred."
—Alena, trapper of Kessig

Illus. Nils Hamm


Color Identity: G,Green
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Huntmaster of the Fells

Creature Human Werewolf   2 / 2   {2}{R}{G} (4)

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

Illus. Chris Rahn


Color Identity: G,R,Red,Green

Immerwolf

Creature Wolf   2 / 2   {1}{R}{G} (3)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.



Color Identity: G,R,Red,Green
Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Increasing Ambition

Sorcery {4}{B} (5)

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.
Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: B,Black
Printings:
Dark Ascension (Rare)

Foreign Names:

Formats:

Increasing Confusion

Sorcery {X}{U} (1)

Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Dan Scott


Color Identity: U,Blue
Printings:
Dark Ascension (Rare)

Foreign Names:

Formats:

Increasing Devotion

Sorcery {3}{W}{W} (5)

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: W,White

Increasing Savagery

Sorcery {2}{G}{G} (4)

Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: G,Green
Printings:
Dark Ascension (Rare)

Foreign Names:

Formats:

Increasing Vengeance

Instant {R}{R} (2)

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: R,Red
Printings:
Dark Ascension (Rare)

Foreign Names:

Formats:

Jar of Eyeballs

Artifact {3} (3)

Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
{3}, {t}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.



Color Identity:
Printings:
Dark Ascension (Rare)

Foreign Names:

Formats:

Kessig Recluse

Creature Spider   2 / 3   {2}{G}{G} (4)

Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its silk is highly prized, but then again, so is your life.



Color Identity: G,Green
Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Krallenhorde Killer

Creature Werewolf   2 / 2   (1)

{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.



Color Identity: G,Green
The other side is:

Printings:
Dark Ascension (Rare)

Foreign Names:

Formats:

Lambholt Elder

Creature Human Werewolf   1 / 2   {2}{G} (3)

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
"Be wary of the seemingly gentle souls. The weak here were slaughtered long ago."
—Rem Karolus, Blade of the Inquisitors



Color Identity: G,Green
The other side is:

Printings:
Dark Ascension (Uncommon)

Foreign Names:

Formats:

Lingering Souls

Sorcery {2}{W} (3)

Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.

Illus. Bud Cook


Color Identity: W,Black,White

Lost in the Woods

Enchantment {3}{G}{G} (5)

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.



Color Identity: G,Green
Printings:
Dark Ascension (Rare)

Foreign Names:

Formats:

Loyal Cathar

Creature Human Soldier   2 / 2   {W}{W} (2)

Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
"I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of."
—Constable Visil, to Thalia



Color Identity: W,White
The other side is:

Printings:
Dark Ascension (Common)

Foreign Names:

Formats:

Markov Blademaster

Creature Vampire Warrior   1 / 1   {1}{R}{R} (3)

Double strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"



Color Identity: R,Red

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171 cards found.