180 cards found.

Talara's Battalion

Creature Elf Warrior   4 / 3   {1}{G} (2)

Cast this spell only if you've cast another green spell this turn.
Trample
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.



Color Identity: G,Green

Talonrend

Creature Elemental   {4}{U} (5)

Flying
{U/R}: Talonrend gets +1/-1 until end of turn.
Change is a denizen of Shadowmoor as much as ouphes and noggles are.

Illus. Nils Hamm


Color Identity: U,Red,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Thunderblust

Creature Elemental   7 / 2   {2}{R}{R}{R} (5)

Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Illus. Dan Scott


Color Identity: R,Red
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Tilling Treefolk

Creature Treefolk Druid   1 / 3   {2}{G} (3)

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
He digs his roots into barren ground, searching for old seeds that never had the chance to sprout.

Illus. rk post


Color Identity: G,Green
Printings:
Eventide (Common)

Foreign Names:

Formats:

Trapjaw Kelpie

Creature Beast   3 / 3   {4}{G/U}{G/U} (6)

Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Travelers in these waters leave a bit of themselves behind.



Color Identity: G,U,Green,Blue
Printings:
Eventide (Common)

Foreign Names:

Formats:

Twilight Mire

Land (0)

{t}: Add {C}.
{B/G}, {t}: Add {B}{B}, {B}{G}, or {G}{G}.
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.



Color Identity: Black,Green

Twinblade Slasher

Creature Elf Warrior   1 / 1   {G} (1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.
Righteous anger hones a humble soul.



Color Identity: G,Green
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Umbra Stalker

Creature Elemental   * / *   {4}{B}{B}{B} (7)

Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
Don't venture into the darkness, lest it decide not to let you leave.

Illus. Daarken


Color Identity: B,Black
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Unmake

Instant {W/B}{W/B}{W/B} (3)

Exile target creature.
A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.



Color Identity: B,W,White,Black
Printings:
Eventide (Common)

Foreign Names:

Formats:

Unnerving Assault

Instant {2}{U/R} (3)

Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast this spell, and creatures you control get +1/+0 until end of turn if {R} was spent to cast this spell. (Do both if {U}{R} was spent.)
The scales of battle rarely balance.



Color Identity: R,U,Blue,Red
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Unwilling Recruit

Sorcery {X}{R}{R}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Frorn didn't want to be kept, but he didn't want to be thrown back either.



Color Identity: R,Red
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Voracious Hatchling

Creature Elemental   6 / 6   {3}{W/B} (4)

Lifelink
Voracious Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.



Color Identity: B,W,White,Black
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Wake Thrasher

Creature Merfolk Soldier   1 / 1   {2}{U} (3)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.



Color Identity: U,Blue
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Ward of Bones

Artifact {6} (6)

Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands.
Mages dare not attempt magic in its grotesque presence.



Color Identity:
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Waves of Aggression

Sorcery {3}{R/W}{R/W} (5)

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)



Color Identity: R,W,Red,White
Printings:
Eventide (Rare)

Foreign Names:

Formats:

Wickerbough Elder

Creature Treefolk Shaman   4 / 4   {3}{G} (4)

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."



Color Identity: G,Green

Wilderness Hypnotist

Creature Merfolk Wizard   1 / 3   {2}{U}{U} (4)

{t}: Target red or green creature gets -2/-0 until end of turn.
"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."
—Dindun of Kulrath Mine



Color Identity: U,Blue
Printings:
Eventide (Common)

Foreign Names:

Formats:

Wistful Selkie

Creature Merfolk Wizard   2 / 2   {G/U}{G/U}{G/U} (3)

When Wistful Selkie enters the battlefield, draw a card.
Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.

Illus. Mark Tedin


Color Identity: G,U,Green,Blue
Printings:
Eventide (Uncommon)

Foreign Names:

Formats:

Woodlurker Mimic

Creature Shapeshifter   2 / 1   {1}{B/G} (2)

Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.



Color Identity: B,G,Black,Green
Printings:
Eventide (Common)

Foreign Names:

Formats:

Worm Harvest

Sorcery {2}{B/G}{B/G}{B/G} (5)

Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)



Color Identity: B,G,Black,Green
Printings:
Eventide (Rare)

Foreign Names:

Formats:

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Bummer

180 cards found.